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  1. #81
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Faeon View Post
    They might not lower the potency, as the answer they gave in the LL was vague. They might increase the cast time and or both increase the recast time, that way it won't line up with Requiescat to boost its damage. If they do lower the potency it would probably go to 200 or they will lower the potency of Requiescat.
    I'm pretty positive it is potency. They said they thought that hs felt wrong at a lower cooldown during development so they soed up the cast time but forgot to reduce the danage. They made a mistake and tonight they will fix it.
    (0)

  2. #82
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    I would prefer they lower potency than increase caste. Increase cast has many negative effects.

    #1 it clips our goring blade dot, which now lines up perfectly.
    #2 we get 4 hs vs 5
    #3 it messes with our auto attack swings even more, as well as really reducing our chance to use OGCDS during HS spam.

    In short, increasing cast time actually makes the class less FUN. Instead reach the same number by adjusting potency and call it dandy.
    (1)

  3. #83
    Player
    SunAurel's Avatar
    Join Date
    Jun 2017
    Posts
    129
    Character
    Sun Aurel
    World
    Shiva
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Faytte View Post
    I would prefer they lower potency than increase caste. Increase cast has many negative effects.

    #1 it clips our goring blade dot, which now lines up perfectly.
    #2 we get 4 hs vs 5
    #3 it messes with our auto attack swings even more, as well as really reducing our chance to use OGCDS during HS spam.

    In short, increasing cast time actually makes the class less FUN. Instead reach the same number by adjusting potency and call it dandy.
    agreed, it messes with the flow of our new and wonderful rotation and a potency nerf would be far better than taking our new fluidity away after we had it for an entire month

    it lines up perfectly and it feels good and isn't that what they wanted for Paladin? a less-clunky rotation and skills that have synergy with each other so that the class makes more fun to play? why ruin it by making it awkward again

    slightly off topic but I got myself parsed on a dummy today (no right side equipped because of the STR additions tomorrow) during the Requiescat window, goring blade, etc. aka the part where the nerf will hit and I am curious just how different it will be in a few hours
    (0)
    Last edited by SunAurel; 07-18-2017 at 10:55 AM.

  4. #84
    Player FateAudax's Avatar
    Join Date
    Jan 2014
    Location
    Lakshmi's Bosom
    Posts
    211
    Character
    Empyreal Fate
    World
    Tonberry
    Main Class
    Bard Lv 70
    Yes, please nerf PLD's dps. As a DRK sub, PLD does too much damage for the utility they bring to the table.
    (0)

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