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  1. #1
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    I said in another thread that, on a deep level, SMN and BLM are very similar if you want to execute them well.
    What I meant was something you highlighted- you need, on both jobs, to have an extremely precise planning of your cds to do well in a fight. We're talking down to two seconds or so here. Further, both jobs might need to adjust their rotation in advance due to upcoming mechanics.
    SMN has the added issue that a critical failure is much more punishing (death), where BLM can still somewhat recover within 15ish seconds (although that's painful too).

    Pets are, as you said, a clunky, unresponsive mess (3.4 Garuda flashbacks for me).
    Why? I think they just don't understand casters very well.
    I know this is a painful answer- painfully useless too- but given this whole BLM and SMN fiasco in 4.0... I just think these jobs are a bit too complex when you min/max them for the dev team to see these things coming :/
    I'm sure they dummy parsed this and went "great!" and failed to predict what issues would be hampering all this in an actual raid.
    (Heck, they probably didn't even parse BLM, because they come out the same).
    (8)
    Last edited by Galvuu; 07-18-2017 at 12:45 AM.

  2. #2
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Galvuu View Post
    What I meant was something you highlighted- you need, on both jobs, to have an extremely precise planning of your cds to do well in a fight. We're talking down to two seconds or so here. Further, both jobs might need to adjust their rotation in advance due to upcoming mechanics.
    Good point. Planning can work out well with a static where you can begin to anticipate how the other members will react on certain fights. However it becomes nigh on impossible when you PUG as you have no idea how the other players will react as events unfold.
    (1)

  3. #3
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Claviusnex View Post
    Good point. Planning can work out well with a static where you can begin to anticipate how the other members will react on certain fights. However it becomes nigh on impossible when you PUG as you have no idea how the other players will react as events unfold.
    Planning for pugs = plan for worst case scenario. I've grown rather adept at that xD
    I even plan my Lucid/Diversion usage to avoid getting tankbuster'd in the face
    (Then a healer dies and we wipe, but hey, I ain't tanking that).
    (2)