Quote Originally Posted by Ariomi View Post
Snip
That was why I said 680 potency with a 320 minimum for Akh Morn. Also other than Death Blossom, all NIN AoE attacks have some sort of cooldown (Katon and Doton 20 seconds, Hellfrog Medium ~20 seconds with Mug, a 90 second cooldown) and NIN is the only DPS job in the game right now with bigger AoE skills that aren't "neutered by the damage fall off from their attacks", so NIN isn't really a good example. As for BLM, Fire 2 is like 250 potency, Thunder 4 is whenever it feels like proccing, and Flare is ~650 as well as a cycle thing and also has "damage fall off" like most other big AoE skills.

SMN is different in that you have to learn how to cycle AoE effects. It's only "limited in AoE" if you have no clue what you're doing, like using Bane on that 12-second trash pack when Painflare, tab-target dots and oh, idk, actual resource management might make you a bit better off. Sure, it's not a perfect system, but it's nowhere near as gimped as you'd think.