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  1. #11
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Dizzy_Derp View Post
    WTF ARE YOU TALKING ABOUT. Tenacity is shit. Its scaling at 200 ten equaling a 1% increase. Dh is calling at 37 for a 1% increase. GET THAT 1% PER FKN MELD. More than any other secondary. Anything you gain from tenacity is not enough to be felt, go do some research on it. Even if it did help healers (Which it doesnt, at all) wouldn't matter, dh is too strong and tanks do way more damage that healers for it to be a thing to sacrifive dps.
    first off, if you want to compare stats, you should compare similar inputs. If we go for the longshot scaling, we get 40 DH for 1% rate, so 160 DH for 1% damage up, and 200 tenacity for 1% damage dealt up, damage taken down, and heal received.

    The theoretical set-up is 520 melds because right side is pure STR (let's not introduce the i270 STR accessories here since SE clearly wants them gone) and we ignore tenacity capping. We also ignore the fact that melding crit would be better than DH or tenacity anyway.

    That means 3.25% damage up from DH (13% DH rate) and 2.6% damage dealt up, damage received down, and healing received up. You're trading 0.65% dps for 2.6% damage reduction. We'll consider 2,000 dps for tanks for simplicity's sake, and susano's damage on tanks. Which is give or take 1,700 dps over a 9 minutes fight (with CDs used accordingly so that a VIT tank would not die and allow healer dps). You're trading 12 dps dealt for 44 dps received. Or, over 9 minutes, 6,480 damage dealt for 23,760 damage received.

    Now what does it mean in measurable terms? Well, your 6,480 damage dealt are neglictible in the 8.6M HP pool of Susano. Like, really. Utterly neglictible. Your team DPS is above 15k, which means melding purely DH over tenaticty helped your team get a 0.4 second faster kill.

    Meanwhile, Tenacity shaved off 23k damage received, which, in my PFs' usual HPS, means about 2 seconds of healing (6k HPS overall from each healer). Said healers got 2 seconds to dps more then, and their dps is about 600 (again, in PF parties, not top raiders). That means 2,400 damage that are done by healers that you could not take into consideration by just looking at the tank stats on paper. What you are trading in the end is neglictible damage dealt for not-so-neglictible damage reduction.





    Even at top raiding level, where tanks do 3k dps and healers have combined 3k dps over 6 minutes with still the same 1700 dtps, DH gives 18 bonus dps over tenacity, so 6k damage over the fight. Meanwhile, tenacity saves 15,840 damage, which is about 3 seconds of healing according to FFlogs, so 9k damage done by healers.


    Conclusion : Tenacity is far from being shit, and even wins out in the long run as your healers are able to pump out more dps. With that said, the difference in damage between DH and tenacity is so neglictible that you may as well just take tenacity just because the damage reduction makes it better in the end.


    Conclusion #2 : All of this is irrelevant anyway since you'll meld crit anywhere you can before even considering DH or tenacity. Considering the lack of DH on tank gear, in the remaining few spots where crit is already maxed, you might as well put tenacity for reliable dps rather than cling to a 5% DH rate with neglictible returns.

    EDIT in regards to conclusion #2 : apparently, crit is now somewhat dull in regards to DH. So you'd want to meld tenacity or DH instead, making DH the go-to meld on tenacity-capped stuff
    (3)
    Last edited by Kuwagami; 07-18-2017 at 02:51 AM.