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  1. #1
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Praesul View Post
    You're all going to change your tune once you'll be able to reach tenacity levels that give you a "free" tank stance (or nearly 20%)
    So basically around 20k of the stat? Sure, I'll look forward to that...
    (1)

  2. #2
    Player
    Vallamaria's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Lydalia Vallamaria
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Alistaire View Post
    So basically around 20k of the stat? Sure, I'll look forward to that...
    Actually the "20% damage reduction" they're describing would hypothetically take around 4000 Tenacity. Since roughly 200 Tenacity = 1% damage reduction. Of course that would only be possible to attain if Tenacity doesn't have diminishing returns at higher values similar to Determination. But since there's no data on just how much Tenacity gives out upon attaining extremely high amounts yet it's impossible to tell what the potential returns will be like for sure.
    (2)

  3. #3
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    From what I understand, it's only good to a certain amount, where from then on it scales horribly so you would realistically never want more than that amount, and instead get more value from focusing on other stats like direct hit. Which isn't much different than the old accuracy.
    (1)

  4. #4
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Well considering tanks have no DH on gear and start from the very bottom at 0%, forcefully jamming it in will never make it great. Neither will jamming Ten into everything. We'll get enough Ten with gear and then we can clear thresholds with materia, reaching to the next %. After that it's still prolly better to focus on det and crit, maybe dh to fill the gaps.
    (0)

  5. #5
    Player
    Eliroth-Kaminari's Avatar
    Join Date
    Oct 2016
    Posts
    78
    Character
    Moku Satsu
    World
    Odin
    Main Class
    Dark Knight Lv 90
    200 points of tenacity give roughly 1% dmg 1% reduction
    if we can push tenacity to >2k it become better dmg source then some.
    i think tenecety become strong around 350ilvl above when we reach more easily 2k stat mark.

    Dont forget that det has diminishing return so higher det value less each point increase dmg.
    DH has hard cap of 25% dmg increase and that is achieved if u can some miracle get 100% DH rate.
    so more reasonable is to get around 25% DH rate what translate to 6,25% dmg increase.
    Crit has 40% dmg increase + (mod increase from stat) But due to how high crit number has gone u see effect of crit around 2k mark what is quite hard to push on Tank.
    what leave us 10% increase on 2k tenacity that don't sound so bad anymore.

    I still think DH > Tenacity but Tenacity is not that bad stat in future when point amounts increase that community make out of it.
    (0)
    Last edited by Eliroth-Kaminari; 07-16-2017 at 06:54 PM.

  6. #6
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    So lets go with the math for 200:1%, if the +dmg done/-dmg taken/+healing taken increase at the same rate... At 2k thats 100% uptime 10% more damage done, 10% less damage taken, and 10% more healing taken. Tho thats if they all scale equally from the stat. But still have to take into account ALL 3, ALL THE TIME. Sure it feels weak but its always happening, and its happening to pretty much everything.
    (0)

  7. #7
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by OcieKo View Post
    So lets go with the math for 200:1%, if the +dmg done/-dmg taken/+healing taken increase at the same rate... At 2k thats 100% uptime 10% more damage done, 10% less damage taken, and 10% more healing taken. Tho thats if they all scale equally from the stat. But still have to take into account ALL 3, ALL THE TIME. Sure it feels weak but its always happening, and its happening to pretty much everything.
    Tenacity is outgoing healing not incoming
    (0)

  8. #8
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Tenacity is very likely to become the number one tank stat in future content in stormblood. Even now, you can make a reasonable argument for using it in front of direct hit for a very small dps loss and a much bigger damage reduction buff. The only real argument against it now is that although it saves a significant amount of damage over the course of the fight, it might not yet be enough to save healer gcds; that certainly wont be the case in the (reasonably near) future.
    (0)

  9. #9
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Baci View Post
    Tenacity is outgoing healing not incoming
    Huh? No, it's incoming healing.
    (4)

  10. #10
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Baci View Post
    Tenacity is outgoing healing not incoming
    Not only is that incorrect but it'd add to tank imbalance in a big way if it was as you described.
    (0)

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