
Actually the "20% damage reduction" they're describing would hypothetically take around 4000 Tenacity. Since roughly 200 Tenacity = 1% damage reduction. Of course that would only be possible to attain if Tenacity doesn't have diminishing returns at higher values similar to Determination. But since there's no data on just how much Tenacity gives out upon attaining extremely high amounts yet it's impossible to tell what the potential returns will be like for sure.
From what I understand, it's only good to a certain amount, where from then on it scales horribly so you would realistically never want more than that amount, and instead get more value from focusing on other stats like direct hit. Which isn't much different than the old accuracy.
Well considering tanks have no DH on gear and start from the very bottom at 0%, forcefully jamming it in will never make it great. Neither will jamming Ten into everything. We'll get enough Ten with gear and then we can clear thresholds with materia, reaching to the next %. After that it's still prolly better to focus on det and crit, maybe dh to fill the gaps.
200 points of tenacity give roughly 1% dmg 1% reduction
if we can push tenacity to >2k it become better dmg source then some.
i think tenecety become strong around 350ilvl above when we reach more easily 2k stat mark.
Dont forget that det has diminishing return so higher det value less each point increase dmg.
DH has hard cap of 25% dmg increase and that is achieved if u can some miracle get 100% DH rate.
so more reasonable is to get around 25% DH rate what translate to 6,25% dmg increase.
Crit has 40% dmg increase + (mod increase from stat) But due to how high crit number has gone u see effect of crit around 2k mark what is quite hard to push on Tank.
what leave us 10% increase on 2k tenacity that don't sound so bad anymore.
I still think DH > Tenacity but Tenacity is not that bad stat in future when point amounts increase that community make out of it.
Last edited by Eliroth-Kaminari; 07-16-2017 at 06:54 PM.

So lets go with the math for 200:1%, if the +dmg done/-dmg taken/+healing taken increase at the same rate... At 2k thats 100% uptime 10% more damage done, 10% less damage taken, and 10% more healing taken. Tho thats if they all scale equally from the stat. But still have to take into account ALL 3, ALL THE TIME. Sure it feels weak but its always happening, and its happening to pretty much everything.
Tenacity is outgoing healing not incomingSo lets go with the math for 200:1%, if the +dmg done/-dmg taken/+healing taken increase at the same rate... At 2k thats 100% uptime 10% more damage done, 10% less damage taken, and 10% more healing taken. Tho thats if they all scale equally from the stat. But still have to take into account ALL 3, ALL THE TIME. Sure it feels weak but its always happening, and its happening to pretty much everything.

Tenacity is very likely to become the number one tank stat in future content in stormblood. Even now, you can make a reasonable argument for using it in front of direct hit for a very small dps loss and a much bigger damage reduction buff. The only real argument against it now is that although it saves a significant amount of damage over the course of the fight, it might not yet be enough to save healer gcds; that certainly wont be the case in the (reasonably near) future.
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