Tell me once the fight end and who has more
I haven't seen a blm lose to a red mage in dps at the end of the fight only bad blm lose to red mage

			
			
				when summoner was gifted the title of "king of aoe damage" compared to blm when hw was released, did they get the whole nerf summoner threads like this?
I think the point has been wholly missed here entirely.
The real issue here is that people want to have SMN having physic scale of INT for the completely simple reason that physic is completely redundant and totally worthless on SMN in its current form. As an example with my lvl60 SMN it heals for 550ish compared to SCH where it heals in the region of 5000 a cast. Thats a collosal difference.
Noone is asking too much here to have the Devs just fix it to have it scale of INT noone said they want it as powerful as on SCH, just fix it so that its RELEVANT. Even if it was only say 50~70% of the same effect compared to SCH it would be enough for emergency heals or enough to replace Sustain.
Otherwise whats the point of SMN having it at all its basically skillbloat. They removed something relevant but left something IRRELEVANT on SMN instead of making it just SCH exclusive and giving SMN something else. I actually think this point has been totally missed by the DEV team...
Hell all they'd have to do is have Physic scale off INT with SMN/ACN with a lower potency cast and then just give SCH a trait at lvl30 that gives them Physic II with the same potency as cure/vercure/benefic scaling of MND and the issues sorted properly.
Last edited by Raiya; 07-17-2017 at 08:25 PM.
If they don't want to have smn heal players let them have a more reliable way to heal their pet and themselves. Kinda funny that smns have four ways to heal and erase is their strongest heal.
Buff energy drain and drain and give them back sustain and call it a day.
			
			
				Something something, filthy Wowfugees


			
			
				I doubt it, but then again, I'm fairly certain BLMs could still compete. Not that BLMs can't compete with RDMs now, the main issue there is BLM is a forced turret class where RDM has more freedom of movement. I think the big issue a lot of players have right now is that RDM's playstyle is simpler than that of either BLM or SMN, and so players of BLM and SMN feel that they should do more damage due to having a more complex playstyle.
Its the old entitlement issue all over again. Hardcore Min-Max types (BLM/SMN) don't believe the filthy casuals (RDM) should have access to the same content as them (competitive damage).
Having played BLM from 2.5 onwards, I was pretty happy to see RDM added. A new caster DPS, and RDM on top of that, an iconic class. The fact its simpler to play is all the more endearing, and I don't think that is justification to nerf the class. I imagine a lot of players calling out for RDM nerfs realize the same thing, but are still salty about it, so they try to point out RDM's utility as a reason to nerf it, rather than owning up to the fact they just harbor the old mindset of hardcore vs. casual. Probably because they know SE will just dismiss such sentiments outright. If the latest live letter is any indication, they may as well stop calling for nerfs now. Looks like SE read between the lines and realizes its that sentiment behind these calls for RDM nerfs, rather than any legitimate concerns for balance.


			
			
				I too could honestly care less if smn gets higher healing, lol
So this is a misinformed post really.
With these answers I for one do wonder if BLM get his/her Full Black Magic Power back with tomorrows patch? And with that, blows the other caster DPS out of the water again, as it should be, right? RightFull black magic class??
Last edited by eschaton; 07-17-2017 at 11:27 PM. Reason: caster-dps



			
			
				Only one that doesn't want them to heal like a rdm is Yoshi. How Yoshi is now if he brought out another game wouldn't buy it.
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  Full black magic class??
						

