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  1. #1
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Story mode Omega introduced a few new mechanics each floor and held our hands gently through them since it's an introduction to the Omega saga. Shinryu was the final boss of 4.0. Their position in the narrative and what we expect from them in terms of difficulty is different. For Omega, it was showcasing the new mechanics people could expect to see in the Savage version while letting players of most skill levels get the story and some gear. Shinryu was the climax of the main story and he was bigger and badder than all the primals he swiped signature moves from- he needed to be harder BUT he also didn't do anything new so players could easily adapt if they kept their wits about them.

    I expect that the last entry in Omega's story raids will be moderately challenging to PUG groups like A12 was. At least, I hope it will. I also hope the amount of qq about Shinryu doesn't deter SE from including challenging MSQ fights in the future. Save the truly difficult fights for EX/Savage, sure. But don't make the story quest fights face-roll easy either. If they're supposed to be epic fights against demi gods I want to really feel like I fought hard and WON.
    (2)

  2. #2
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Hestzhyen View Post
    I also hope the amount of qq about Shinryu doesn't deter SE from including challenging MSQ fights in the future. Save the truly difficult fights for EX/Savage, sure. But don't make the story quest fights face-roll easy either. If they're supposed to be epic fights against demi gods I want to really feel like I fought hard and WON.
    Honestly after the backlash that Final Steps received and the lack of any nerf to follow, I think Shinryu is well and truly safe at the moment. This isn't like 2.55 where they introduced a fight that was leagues more difficult than anything else the casual player had ever seen, requiring team work that most could barely muster on a good day like with the first Steps of Faith. Since that debacle the game has been steadily training it's player base to get better and better. Fights have more mechanics, enemies hit harder and are less forgiving of mistakes, there's now way more happening on the screen in any given fight than most dungeons you'd have found in ARR. And if not, I can guarantee those mechanics are less forgiving to compensate.
    I'd be amazed if they nerfed it.
    (0)