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  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90

    Shinryu vs Deltascape

    So... having finished Shinryu and Deltascape (all 4 bosses), I would have to ask this:

    Why is Deltascape a heck of a lot easier than Shinryu, when Deltascape rewards a full set of 320 gear (though requiring a minimum of 7 weeks to get such), but yet Shinryu rewards nothing except for a quest clear and a gate to everything else in endgame?

    That just seems.... strange to me.

    Something with that many mechanics belonged at the end of the expansion, not at the beginning. You can easily compare Shinryu to Final Steps, in fact I think Shinryu is far harder with more plentiful instant-death mechanics and don't even get me started on the hilariously easy punching bag that is Thordan (the MSQ version obviously).

    Now, I'm not calling for a nerf to Shinryu, though I do think that a few tweaks would make it a bit more palatable while maintaining its heart-pounding edge-of-your-seat action (such as, checkpoints in the various phases so you don't have to re-do the entire thing when you inevitably wipe in Phase #3).

    I'm just wondering what is up with the out-of-whack difficulty progression. Are Kugane Castle and Temple of the Fist as easy/easier than Deltascape? I've yet to try those, I figured I would hurry and get Deltascape done before Tuesday as I saw it as being more important.
    (1)

  2. #2
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    By the time people get to deltascape they should have a better grasp on how to play the game and how mechanics work. Also most of the players in deltascape at this point have atleast gotten a full set of verity gear for their class.

    Shinryu is kind of like the test at the end of lessons. It throws a fair variety of mechanics at players which most players that played the game in ARR or HW are already familiar with. Add to it there are a lot of players going directly into the battle after ala mihgo that didn't take time to even do their lv 70 job quest they might be right at the min requirements for entry which can make it either harder if its the tanks or healers or just take a lot longer if its your DPS

    About the only instant death mechanics I recall on shinryu was either falling off the platform or failing the Active time Event.

    Anyway just think of Shinryu as being like that height check sign to get on a rollercoaster. Except in this case its to get to the current endgame content.
    (8)

  3. #3
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by RitsukoSonoda View Post
    By the time people get to deltascape they should have a better grasp on how to play the game and how mechanics work. Also most of the players in deltascape at this point have atleast gotten a full set of verity gear for their class.

    Shinryu is kind of like the test at the end of lessons. It throws a fair variety of mechanics at players which most players that played the game in ARR or HW are already familiar with. Add to it there are a lot of players going directly into the battle after ala mihgo that didn't take time to even do their lv 70 job quest they might be right at the min requirements for entry which can make it either harder if its the tanks or healers or just take a lot longer if its your DPS

    About the only instant death mechanics I recall on shinryu was either falling off the platform or failing the Active time Event.

    Anyway just think of Shinryu as being like that height check sign to get on a rollercoaster. Except in this case its to get to the current endgame content.

    This. Every mechanic in Shinryuu has been seen in casual content before this point with perhaps the only exception being the water puddles and the fact that you're now all but forced to use sprint on cooldown. Otherwise it's all stuff the game has spent three expansions tirelessly beating into your skull and is quite simple once you accept that fact. It's also makes a huge case for forcing people to focus target who might not have bothered before, as Shinryu's telegraphs are no worse than any other boss. They're just less forgiving if you try to run through it blindly.
    (4)

  4. #4
    Player
    Tristann's Avatar
    Join Date
    Mar 2014
    Posts
    151
    Character
    Blank Belmont
    World
    Shiva
    Main Class
    Lancer Lv 80
    You only need 5 weeks to get a full set, not 7.
    (2)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Shinryu: Put Sprint on hotbars. Do the well-indicated mechanics, all of which you've seen before.

    Deltascape: At least has a couple newish mechanics.
    (2)

  6. #6
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    When they see the amount of players not repeating Shinryu, that will tell the tale. No one I know repeats it and I am not the Lone ranger.
    (3)

  7. #7
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Story mode Omega introduced a few new mechanics each floor and held our hands gently through them since it's an introduction to the Omega saga. Shinryu was the final boss of 4.0. Their position in the narrative and what we expect from them in terms of difficulty is different. For Omega, it was showcasing the new mechanics people could expect to see in the Savage version while letting players of most skill levels get the story and some gear. Shinryu was the climax of the main story and he was bigger and badder than all the primals he swiped signature moves from- he needed to be harder BUT he also didn't do anything new so players could easily adapt if they kept their wits about them.

    I expect that the last entry in Omega's story raids will be moderately challenging to PUG groups like A12 was. At least, I hope it will. I also hope the amount of qq about Shinryu doesn't deter SE from including challenging MSQ fights in the future. Save the truly difficult fights for EX/Savage, sure. But don't make the story quest fights face-roll easy either. If they're supposed to be epic fights against demi gods I want to really feel like I fought hard and WON.
    (2)

  8. #8
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Besame View Post
    When they see the amount of players not repeating Shinryu, that will tell the tale. No one I know repeats it and I am not the Lone ranger.
    You mean.....no one you know repeats content with no rewards? Interesting.
    (3)

  9. #9
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Hestzhyen View Post
    I also hope the amount of qq about Shinryu doesn't deter SE from including challenging MSQ fights in the future. Save the truly difficult fights for EX/Savage, sure. But don't make the story quest fights face-roll easy either. If they're supposed to be epic fights against demi gods I want to really feel like I fought hard and WON.
    Honestly after the backlash that Final Steps received and the lack of any nerf to follow, I think Shinryu is well and truly safe at the moment. This isn't like 2.55 where they introduced a fight that was leagues more difficult than anything else the casual player had ever seen, requiring team work that most could barely muster on a good day like with the first Steps of Faith. Since that debacle the game has been steadily training it's player base to get better and better. Fights have more mechanics, enemies hit harder and are less forgiving of mistakes, there's now way more happening on the screen in any given fight than most dungeons you'd have found in ARR. And if not, I can guarantee those mechanics are less forgiving to compensate.
    I'd be amazed if they nerfed it.
    (0)

  10. #10
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tristann View Post
    You only need 5 weeks to get a full set, not 7.
    Is it? I must have mis-read the turn-in NPC, I thought I saw 7 items needed for weapons, not 5. Huh. Well, still. The point still applies.
    (2)

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