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  1. #1
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    By the time people get to deltascape they should have a better grasp on how to play the game and how mechanics work. Also most of the players in deltascape at this point have atleast gotten a full set of verity gear for their class.

    Shinryu is kind of like the test at the end of lessons. It throws a fair variety of mechanics at players which most players that played the game in ARR or HW are already familiar with. Add to it there are a lot of players going directly into the battle after ala mihgo that didn't take time to even do their lv 70 job quest they might be right at the min requirements for entry which can make it either harder if its the tanks or healers or just take a lot longer if its your DPS

    About the only instant death mechanics I recall on shinryu was either falling off the platform or failing the Active time Event.

    Anyway just think of Shinryu as being like that height check sign to get on a rollercoaster. Except in this case its to get to the current endgame content.
    (8)

  2. #2
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by RitsukoSonoda View Post
    By the time people get to deltascape they should have a better grasp on how to play the game and how mechanics work. Also most of the players in deltascape at this point have atleast gotten a full set of verity gear for their class.

    Shinryu is kind of like the test at the end of lessons. It throws a fair variety of mechanics at players which most players that played the game in ARR or HW are already familiar with. Add to it there are a lot of players going directly into the battle after ala mihgo that didn't take time to even do their lv 70 job quest they might be right at the min requirements for entry which can make it either harder if its the tanks or healers or just take a lot longer if its your DPS

    About the only instant death mechanics I recall on shinryu was either falling off the platform or failing the Active time Event.

    Anyway just think of Shinryu as being like that height check sign to get on a rollercoaster. Except in this case its to get to the current endgame content.

    This. Every mechanic in Shinryuu has been seen in casual content before this point with perhaps the only exception being the water puddles and the fact that you're now all but forced to use sprint on cooldown. Otherwise it's all stuff the game has spent three expansions tirelessly beating into your skull and is quite simple once you accept that fact. It's also makes a huge case for forcing people to focus target who might not have bothered before, as Shinryu's telegraphs are no worse than any other boss. They're just less forgiving if you try to run through it blindly.
    (4)