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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RalLamora View Post
    They complained because drg dps was overall too low so they exaggerated the difficulty or awkwardness of other things, like dragon sight, to try to get their point across that dragoons need buffing.

    Now Dragon Sight will (effectively) be like every other boring dps buff skill. Press one button, get a buff. No thought or gameplay required. I don't think anyone will actually enjoy the class more as a result of this change, but plenty of people will enjoy the class less and, even if its only by a little bit, it is still sad to see changes that go in the wrong direction.
    If Dragon Sight had actually been anything more than a necessary damage buff with range restrictions, I'd mourn its quirk of gameplay. But it wasn't. It felt alright in 4-mans (stutter-step) chasing the DRG around despite being a mage, but when actual mechanics become involved, with nothing more offered... not so much. Had it increased movement speed towards the partner, or allowed you to blink to the partner's location, and rapidly decreased (but didn't outright remove) effect with range, then there'd be something more. But there wasn't.
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  2. #2
    Player
    ZanzaUmi's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    25
    Character
    R'zanza Umi
    World
    Excalibur
    Main Class
    Bard Lv 90
    Quote Originally Posted by Shurrikhan View Post
    If Dragon Sight had actually been anything more than a necessary damage buff with range restrictions, I'd mourn its quirk of gameplay. But it wasn't. It felt alright in 4-mans (stutter-step) chasing the DRG around despite being a mage, but when actual mechanics become involved, with nothing more offered... not so much. Had it increased movement speed towards the partner, or allowed you to blink to the partner's location, and rapidly decreased (but didn't outright remove) effect with range, then there'd be something more. But there wasn't.
    Exactly this. It was not unique aside from a ridiculous range requirement.
    It grants a damage buff to self and your partner (which is just an added bonus really, you're not using it for your partner's sake)

    I would still rather them just replace the skill and give us our old Blood for Blood back.
    This is the second time we basically get the "same thing". (WT & FaC, B4B being split with DS)
    (0)