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  1. #21
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by IchiExorz View Post
    I do have to argue about it being not confusing though. I had people running away from me when they saw the tether because they thought it was a mechanic of the fight... lol
    Lol well yeah, it's a red tether between two players, how many times have we seen that mechanic? Red was a poor color choice, blue usually means safe. I expect the 6 yalms was to prevent casters and ranged from getting the benefit. Even though this is the only buff in the game that restricts who can be buffed with an "approved" list, I'm glad the extra range will make it less punishing.
    (0)

  2. #22
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by PangTong View Post
    snip
    I understand where you are coming from, but that isn't the issue with DRG atm. Savage is coming out tuesday and people who have been gearing DRG with weekly lockout stuff (only omega NM for now, tome gear come tuesday) will pretty much be locked into using DRG, which is in a terrible place at the moment. I like DRGs play style, contrary to popular opinion but I like it because the management of eyes is fairly dynamic since you get eyes pretty much every 30 seconds which means in any given scenario when it is due, you have to calculate what to do but I could also play SAM, think slightly less and also get punished less for fucking up and do much more damage. Not only is contributing to the party gratifying, it is also important. Unfortunately in the end, the latter is more important for top level content but DRG doesn't even feel gratifying anyway.
    (1)

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