Quote Originally Posted by MomoOG View Post
Maybe its just me but I usually get satisfaction out of things that take work to pull off but pay out big when pulled off correctly.
I don't find it satisfying when the aftermath is just so... underwhelming.

Like, as Ninja, you also get those burst-y moments where you try to cram all your cooldowns into the Trick Attack window. And that is something I like with MCH as well and what Wildfire is good at. I gladly concur that this part is satisfying. But after you're done as Ninja, you're not locked out of Huton for 10 seconds and then get to slowly build it up again (or use Stabilizer). You simply continue with your normal rotation.

You don't suddenly get into the position where you technically really want to use your OGCDs (ammo in this case) to advance the combo or simply because it's off CD, but you also don't because that delays you getting back into the heated area and the minigame that comes with it. The entire heat-up phase feels bad and it comes automatically with every overheat that you use without Stabilizer ready, with 10 seconds lockout regardless. And that's what makes overheat feel bad in general (to me). It's not just a trick attack window, it's a trick attack window with a terrible follow-up attached.