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  1. #11
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    MCH is fun but then they give them penalties like rng and penalty when you overheat...just too many penalties for just trying to damage.
    Penalties are never fun. We can do deal with rng but penalties are never a fun idea.
    (2)

  2. #12
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ghastly View Post
    Penalties are never fun. We can do deal with rng but penalties are never a fun idea.
    I'm actually a big fan of being penalized for making mistakes.
    (4)

  3. #13
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    I find it lame that they are making it "easier". I don't want it to be easier, I want it to be competitive. The dps increase changes are questionable but will have to wait and see. I wish the damage increase would have focused more on wildfire and overheat mechanics because that is where the fun/satisfaction of the class is.
    (0)

  4. #14
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by MomoOG View Post
    I wish the damage increase would have focused more on wildfire and overheat mechanics because that is where the fun/satisfaction of the class is.
    I don't find overheat fun nor satisfying truth be told. It just plain feels clunky. Wildfire at least feels organic because your cooldowns all align with its cooldown now. Overheat? You gotta clumsily work around it with flamethrower or trigger it naturally and THEN start setting up your cooldowns, thereby wasting lots of duration. And even if you do it perfectly, you just end up giving the Barrel Stabilizer a yearning stare, because even a perfect Overheat feels bad thanks to the required heat-up afterward >_>
    (3)

  5. #15
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zojha View Post
    I don't find overheat fun nor satisfying truth be told. It just plain feels clunky. Wildfire at least feels organic because your cooldowns all align with its cooldown now. Overheat? You gotta clumsily work around it with flamethrower or trigger it naturally and THEN start setting up your cooldowns, thereby wasting lots of duration. And even if you do it perfectly, you just end up giving the Barrel Stabilizer a yearning stare, because even a perfect Overheat feels bad thanks to the required heat-up afterward >_>
    Well for me it only feels bad because what I get out of the overheat is not satisfying to line everything up right. If the damage was worth the work than it would be satisfying for me. Maybe its just me but I usually get satisfaction out of things that take work to pull off but pay out big when pulled off correctly.
    (0)
    Last edited by MomoOG; 07-16-2017 at 04:09 AM.

  6. #16
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MomoOG View Post
    I find it lame that they are making it "easier". I don't want it to be easier, I want it to be competitive. The dps increase changes are questionable but will have to wait and see. I wish the damage increase would have focused more on wildfire and overheat mechanics because that is where the fun/satisfaction of the class is.
    Pretty sure they're trying to tone down on those burst moments that were present in 3.x, especially when after going through that burst moment, MCH just kinda felt useless afterward. As for why they're making it easier, my guess is because they want more than a few dozen people playing the job compared to the thousands playing the other jobs.

    I do agree though that it needs to be competitive though, since right now, MCH is about as competitive as a double-amputee in the long jump.
    (0)

  7. #17
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Gun mage makes a return please look forward to it.
    (0)

  8. #18
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Well I don't even think reducing the amount of heat gained and remove heat loss from reload makes it any easier. It is just going to force those of us who have learned to the rotation to relearn a new rotation for no reason without any real impact on difficulty...
    (0)

  9. #19
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by MomoOG View Post
    Maybe its just me but I usually get satisfaction out of things that take work to pull off but pay out big when pulled off correctly.
    I don't find it satisfying when the aftermath is just so... underwhelming.

    Like, as Ninja, you also get those burst-y moments where you try to cram all your cooldowns into the Trick Attack window. And that is something I like with MCH as well and what Wildfire is good at. I gladly concur that this part is satisfying. But after you're done as Ninja, you're not locked out of Huton for 10 seconds and then get to slowly build it up again (or use Stabilizer). You simply continue with your normal rotation.

    You don't suddenly get into the position where you technically really want to use your OGCDs (ammo in this case) to advance the combo or simply because it's off CD, but you also don't because that delays you getting back into the heated area and the minigame that comes with it. The entire heat-up phase feels bad and it comes automatically with every overheat that you use without Stabilizer ready, with 10 seconds lockout regardless. And that's what makes overheat feel bad in general (to me). It's not just a trick attack window, it's a trick attack window with a terrible follow-up attached.
    (1)

  10. #20
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zojha View Post
    I don't find it satisfying when the aftermath is just so... underwhelming.

    Like, as Ninja, you also get those burst-y moments where you try to cram all your cooldowns into the Trick Attack window. And that is something I like with MCH as well and what Wildfire is good at. I gladly concur that this part is satisfying. But after you're done as Ninja, you're not locked out of Huton for 10 seconds and then get to slowly build it up again (or use Stabilizer). You simply continue with your normal rotation.

    You don't suddenly get into the position where you technically really want to use your OGCDs (ammo in this case) to advance the combo or simply because it's off CD, but you also don't because that delays you getting back into the heated area and the minigame that comes with it. The entire heat-up phase feels bad and it comes automatically with every overheat that you use without Stabilizer ready, with 10 seconds lockout regardless. And that's what makes overheat feel bad in general (to me). It's not just a trick attack window, it's a trick attack window with a terrible follow-up attached.
    Yes it really sucks going into overheat without stabilizer ready but I don't think you should be going into overheat without stabilizer. I only overheat every other wildfire.
    (1)

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