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Thread: Thank you SE

  1. #31
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    I like a lot of these changes. If it means taking a hit on Holy Spirit, I'll gladly take it to keep my huge amount of utility for the party. DRK and WAR getting some love, and now we can finally, finally put this tank accessories nightmare to bed.

    But I see the reversal of stance swap penalties, and the only thing I can think is "Oh no." Because I know exactly where this is going: the community at large is going to mandate stance swapping for tanks, regardless of whether or not the players can handle it.
    (6)

  2. #32
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Tyrn View Post
    PLD and DRK get their defensive buff just from going into the stance, WAR need to get healed after swapping to tank stance by either spending either a GCD or oGCD cooldown from a healer to get them to the same effective HP spot as a PLD/DRK with their instant 20% dmg reduction or spend their own oGCD 1min cooldown. Just because you don't immediately see the cost doesn't mean it's not there. At most you might have a argument for going into SwO being oGCD.
    ...no, because making SwO oGCD would just massively shaft DRK since MP is more smoothly consumed on DRK than on PLD and the cost of the Grit spell would have a much larger impact on DRK DPS than the cost of the ShO spell on PLD. I mean, unless they also rework the MP cost for Grit to be much lower, but then why not just do it right instead of half-way?

    It's more of an argument for making Defiance actually fill your HP bar when you turn it on instead of letting that one meaningless design decision 4 years ago that has almost no actual impact on play result in broken design for all tank jobs forever.
    (3)
    Last edited by eagledorf; 07-15-2017 at 10:40 PM.

  3. #33
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Dizzy_Derp View Post
    Nope, it's guaranteed spot was mostly because of the meta itself. You wanted a nin, they didn't want to put up slashing so you brought them no matter what, No longer the case. Storms path was mandatory for all progression it was just too good. No longer the case. War is just the sam or why of tanks. Zero utility but the highest personal damage like it should be.
    WAR wasnt needed for path or eye.
    (even more so path)

    WAR was desired for being the highest DPS of the 3 tanks.

    WAR was desired for being the most reliable for tank busters.
    WAR came with the added benefit of eye, to raise NIN dmg.
    WARs dont use path, except on progression, and people arent handling raid wide dmg well yet. But at least they have it when learning.

    Even if WAR was absolute garbage at everything but DPS, savage groups are going to require WARs.
    Thats just the end of the story.

    WAR already out damaged the other tanks, as long as the stars aligned in EX modes.
    With the way Savage is made, it will be a tiny bit easier to align the stars, and out dmg the other tanks.
    They shoulodnt be adding more DPS to WAR, but instead should be making it easier to have all things go right.
    (which is still going to solidify their position in savage)
    (6)
    CLAIRE PENDRAGON

  4. #34
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Dizzy_Derp View Post
    The tank fixes were exactly what we needed.
    Str added to accessories.
    Pld did too much damage for their utility, fixed.
    Drk and war didn't do enough damage, fixed.
    No more loss of gauge for war on swap.
    Shake it off changed.
    This shit is amazing the tanks will FINALLY BE BALANCED.
    I'm crying. It's everything I dreamed of. I genuinely feared nothing would change.

    All they literally need to do now is give them some form of utility with shake it off and they said they were looking at it for changes. It's an amazing feeling.

    WAR will be the tank that can adjust on the fly to situations again giving it that sense of fluidity that they took away.
    (3)
    Last edited by Tegernako; 07-15-2017 at 10:56 PM.

    Halo kid

  5. #35
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Tegernako View Post
    WAR will be the tank that can adjust on the fly to situations again giving it that sense of fluidity that they took away.
    What are the other two in this fantasy?
    (0)

  6. #36
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by DrCynapsis View Post
    Penalty removal is awesome. Correct me if I'm wrong. Is that six less gcds before hitting inner release now?
    No it's not, because warriors don't pull right now. If you were you were getting fucked over.
    (0)

  7. #37
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by OcieKo View Post
    Maybe well luck out and WAR will be put on the GCD at least... Probably not tho...
    That would be stupid af. The reason the other two are on the gcd is because wars stance doesn't reduce damage, swapping to it does nothing without a heal you still just due to whatever is gonna hit you, when the others are a 20% CD. And inner beast costs gauge so it's not even in the discussion because ib is not part of the stance itself. So unless they wanna give defiance either increased max AND full hp or innate damage reduction it should never be on the gcd.
    (0)

  8. #38
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by SyzzleSpark View Post
    I'm not sure why, and maybe its just me being me, but it really feels like DRK never gets more than a token mention on any LL. They just outright refuse to take any problem with the job, big or small, seriously. I guess there aren't enough of us and we don't cry loud enough.
    Did you not watch the live letter? Don't act like your getting ignored that's a lie. your getting increased potencies and "additional effects" which my guess is a dot like scourge attached to something.
    (0)

  9. #39
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    734
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by eagledorf View Post
    But yeah, if 4.05 rolls around and DRK/PLD isn't at least equal to any comp including a WAR, some people at SE most definitely need to lose their jobs.
    As a WAR main, I completely agree. I want to see every combination viable, preferably having different combinations best on different fights to ensure there is no "guaranteed" spot. Im sick of the stale "only this comp pls" mentality.
    (2)

  10. #40
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    What are the other two in this fantasy?
    This is a thread about WAR.
    (0)

    Halo kid

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