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  1. #1
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I take this inflated factoid and raise you anecodatal experience.

    In 1.23 at Desktop (Standard) settings I ran around 30 fps (when running in Windowed Borderless; there was a strange fps loss in true Fullscreen with no noticeable graphical improvement)
    Upon ARR's release at Desktop (Standard) settings I ran around 30 fps (whether in Full Screen or Borderless).

    They bogged equally (little) under particle effects and (noticeably) when loading many characters at once on screen. Shadows in some cases bog more heavily in Luminous than they did with Crystal Tools.

    Luminous came with the advantage, apparently, of supporting more doodads on screen at a time, allowing for the more cluttered / compact ARR world design. But it has yet to show that it can maintain the same graphical fidelity as Crystal Tools, while averaging nearly the same FPS (at least with my old potato of a computer and my newer but equally powerful laptop). Maybe ARR just struggled with those particular computers, while providing some huge FPS jump to others, but I would imagine, after fixing the Fullscreen issue on 1.x, that the FPS increase in the transition was more the outlier.
    Not entirely inflated factoid (yes, I may have exaggerated a little at one point, but...), as a tile from 2.0's release makes clear...



    The ARR team specifically said that the high poly count was one of the main reasons they had to remake the game.
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    Last edited by Malzian; 07-15-2017 at 07:58 AM.
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  2. #2
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Malzian View Post


    The ARR team specifically said that the high poly count was one of the main reasons they had to remake the game.
    And it seems because of one flower pot we are all being punished, its like a really bad joke at this point. But I say ENOUG IS ENOUGH, lets not stop until we finally get a real response from the devs or actually see upgrades to the game!

    That flower pot needs to go to the bin and stay there.
    (0)

  3. #3
    Player
    Malzian's Avatar
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    Location
    Ul'dah
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    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by bass9020 View Post
    And it seems because of one flower pot we are all being punished, its like a really bad joke at this point. But I say ENOUG IS ENOUGH, lets not stop until we finally get a real response from the devs or actually see upgrades to the game!

    That flower pot needs to go to the bin and stay there.
    Flower pot's been in the bin since 2.x and it's not coming back. It's not just 1 flower pot, though. EVERY flower pot in 1.x was like that. More than a couple in an area would cause pretty terrible lag.

    And by the by, for anyone interested in ALL of the reasons 1.x was remade, this is a good series for it: https://youtu.be/CJ9CmxaQ3q8?list=PL...x4HT5oBemN23vr
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    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  4. #4
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Malzian View Post
    Flower pot's been in the bin since 2.x and it's not coming back. It's not just 1 flower pot, though. EVERY flower pot in 1.x was like that. More than a couple in an area would cause pretty terrible lag.
    I know, it was more a joke since that picture is forever ingrained in anyones mind when it comes to 1.0. :P
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