Not entirely inflated factoid (yes, I may have exaggerated a little at one point, but...), as a tile from 2.0's release makes clear...I take this inflated factoid and raise you anecodatal experience.
In 1.23 at Desktop (Standard) settings I ran around 30 fps (when running in Windowed Borderless; there was a strange fps loss in true Fullscreen with no noticeable graphical improvement)
Upon ARR's release at Desktop (Standard) settings I ran around 30 fps (whether in Full Screen or Borderless).
They bogged equally (little) under particle effects and (noticeably) when loading many characters at once on screen. Shadows in some cases bog more heavily in Luminous than they did with Crystal Tools.
Luminous came with the advantage, apparently, of supporting more doodads on screen at a time, allowing for the more cluttered / compact ARR world design. But it has yet to show that it can maintain the same graphical fidelity as Crystal Tools, while averaging nearly the same FPS (at least with my old potato of a computer and my newer but equally powerful laptop). Maybe ARR just struggled with those particular computers, while providing some huge FPS jump to others, but I would imagine, after fixing the Fullscreen issue on 1.x, that the FPS increase in the transition was more the outlier.
The ARR team specifically said that the high poly count was one of the main reasons they had to remake the game.
Last edited by Malzian; 07-15-2017 at 07:58 AM.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
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