Bards had healer LB before 3.0 and SMN has a raise but you cant skip the majority of the cast time.and theres something inherently wrong with having a non healer save the party from a wipe, when for 4 years if both healers were dead its always a wipe, no matter what? Id even be cool to see a tank with a raise someday, the "balance of power" has been incredibly stupid for a long time
yeah that was pretty dope back in 2.0, and swiftcast. As I recall dot ticks didnt stop whenever you casted a raise though. And also those are the only two scenarios available to which to do so. Then only 1 in hw, now we're back to 2. But if we're hoinh back to 2.x, I mean BLM had just as much mobility as rdm does now, imo so there is that.
I mean, move a few steps pop a fire 1/Firestarter. Scathe if you wanna move more than a step after the cast or Firestarter.
In all honesty, seeing these nerf threads just reminds me, like you did. Where bards lost their LB because :i dps i want more dps" then they got bow mage. B:M whining "this job too easy it deal too much damage make complex please" and it never ends "BLM too complex make like RDM" seriously.
Last edited by ADVSS; 07-15-2017 at 01:41 AM.
For god's sake people enough with the nerf talk. Solution is NOT nerfing one job because they screwed up on the others. Red mage is perfect as it is, now they need to buff the other jobs.
I understand having insta cast raise is rather OP but the amount of players (healers included) i have needed to raise saved wipes as other Red Mages probably can attest to the same thing.
And yes i had been blm main and levelled it to 70 as my first job but taking a break for now and have Red Mage as main.
There IS something inherently wrong with ONE SINGLE class being able to do it, it makes that class required. That isn't complicated, I don't think.
Also, BLM is not very complex and never was, it was just unforgiving and required forethought. Now, it's just not strong enough to justify the logic that "higher damage with no utility", AND red mage utility/simplicity/mobility will basically push BLM and SMN out of groups more and more. THAT is why it needs fixing.
Fixing red mage is simple, all they need to do is make embolden work like devotion and dragon's eye, the user and one other target, and give vercure and verraise a stipulation saying that they can't be dualcast, as well as increase the cast time on vercure by a little bit (maybe half a second). That, and BLM should get some kind of raise (Void Raise, if you will) that is a 180s cooldown off-gcd raise. Then the three casters would be on the same level utility wise with the raising.
Last edited by Llugen; 07-15-2017 at 02:51 AM.
All they need to do if make it so that it isn't 2nd strongest DPS. Nerfing it is more feasible, but buffing the other 6 classes can totally work aswell and totally sounds like something that they would totally do totally.For god's sake people enough with the nerf talk. Solution is NOT nerfing one job because they screwed up on the others. Red mage is perfect as it is, now they need to buff the other jobs.
I understand having insta cast raise is rather OP but the amount of players (healers included) i have needed to raise saved wipes as other Red Mages probably can attest to the same thing.
And yes i had been blm main and levelled it to 70 as my first job but taking a break for now and have Red Mage as main.
RDM is NOT fine where it is. What I don't understand is since everything is relative, how would making RDM 5th strongest by nerfing be ANY different than making it 5th strongest by buffing others? Verraise and Vercure and embolden can stay, embolden should also affect casters, but the damage compared to the others is out of wack all things considered.
All they need to do if make it so that it isn't 2nd strongest DPS. Nerfing it is more feasible, but buffing the other 6 classes can totally work aswell and totally sounds like something that they would totally do totally.
RDM is NOT fine where it is. What I don't understand is since everything is relative, how would making RDM 5th strongest by nerfing be ANY different than making it 5th strongest by buffing others? Verraise and Vercure and embolden can stay, embolden should also affect casters, but the damage compared to the others is out of wack all things considered.
Red mage is not the second strongest DPS, although it is strong for the utility that it has, and perhaps more importantly it's simple and very difficult to mess up, all while giving it great utility and mobility for mechanics. My previous post regarding how broken verraise especially is but also embolden and vercure cannot even be argued with.
Yes the F it can be argued with. Vercure and Verraise cost you DPS, Verraise probably could use a slightly steeper cost since Lucid Dreaming and Dualcast are powerful when used in conjuction with it. Embolden is only a maximum of .75% increase in rDPS. If Vercure got a slight potency reduction maybe 50 or so and again an increased MP consumption, but not too much since DC'ing it is already nearly 10% of RDMs MP.Red mage is not the second strongest DPS, although it is strong for the utility that it has, and perhaps more importantly it's simple and very difficult to mess up, all while giving it great utility and mobility for mechanics. My previous post regarding how broken verraise especially is but also embolden and vercure cannot even be argued with.
RDM is the 2nd strongest DPS according to the aggregate scores on FFlogs. The only time they aren't 2nd place is in the 100th percentile (padded as hell) but on average they are.Red mage is not the second strongest DPS, although it is strong for the utility that it has, and perhaps more importantly it's simple and very difficult to mess up, all while giving it great utility and mobility for mechanics. My previous post regarding how broken verraise especially is but also embolden and vercure cannot even be argued with.
Also Embolden is closer to 1% rDPS (0.96%) which is about = to Litany + Dragon sight while RDM itself contributes about 300 more dps in a fight (being generous) while being less prone to getting screwed over.
EDIT: Wait hang on, they are 2nd at the 100th percentile. They are 3rd at the 99th percentile.
Someone did a very nice spreadsheet (nearly 2 weeks old though that gave points for each class based on these 2 fights. I will make something similar so we have a frame of reference what the world was like before the balance update but as there is no savage to use as a metric and its only been 4 weeks + its a .05 update, it really isn't going to be anything more than potency changes on attacks and utilities I reckon, but that may just be enough to make classes worth playing/not as strong relative to others for the time being)
Last edited by HoLoFoNo; 07-15-2017 at 04:59 AM.
Stop using FFlogs unless you go through a large number of datapoints on the tables with no balance. It's not accurate.
It was a large number of data points: https://www.fflogs.com/statistics/15/
This is the 75th percentile, very unlikely to be heavily influenced by the balance. You can select which percentile you want to view but it corroborates with what I say. It's as accurate as we are gonna get and I'm fairly certain even SE doesn't have this much data (Unless they record the DPS of every single kill ever done of these 2 fights)
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