They clearly DON'T have extra time if I'm hitting 500-1000 HP left on 41k+ before the heal lands. This means they are BARELY keeping ahead of the damage, and sorry but I don't know some RandomHealer393482 well enough to trust that I will actually get the heal in time.
So, I end up spamming more Clemency which kills my threat output because I don't trust the healer, because he is NOT keeping me comfortably healed. I don't care about Healer DPS. Sorry, I don't. The Healer could keep me 100% at all times and not throw a single Stone and I would be happier than almost dying on every pull.
Now obviously some middle-ground would be nice. An Aero III or some Stone going on near the end of the pull when the incoming damage has tapered off, sure. But I don't like feeling tempted to blow Hallowed Ground because some Healer doesn't look like he can hack the content because I keep dropping way down in health constantly.
Maybe the healer is "good" (I use this term loosely) enough to know exactly when to throw the heal, but I don't know him or trust him enough with that. Sorry, I don't.
EDIT: And I'm starting to really hate seeing SCHs in my groups. They keep wanting to DPS, but after as many nerfs as that class has gotten, and the fact that they can barely keep you alive even when they aren't DPSing... I get nervous seeing that dreaded symbol appear on my 4mans. I find myself going "whm please...." before I see the group composition. The SCHs that try to DPS are even worse... a couple groups I've felt tempted to abandon duty because I nearly drop dead every other pull and their DPS ain't even all that great anyways. I'd rather they would spend more time keeping me alive than trying to act like a 3rd DPS. No offense to the good SCHs out there, I feel for you guys, your class was nerfed to oblivion... but if you simply must play SCH... then be a bit more careful, please.



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