It's a single target, so the "mob converging on the healer" issue isn't present. Getting the regens up pre-pull allows them to heal the first few hits without the healer needing to spend GCDs during the fight that could instead be used to DPS, particularity right at the beginning, which is when all the party buffs are going to line up most reliably.
Medica II isn't single target. >_>It's a single target, so the "mob converging on the healer" issue isn't present. Getting the regens up pre-pull allows them to heal the first few hits without the healer needing to spend GCDs during the fight that could instead be used to DPS, particularity right at the beginning, which is when all the party buffs are going to line up most reliably.
And I completely disagree about using Regen, especially when you're at lv.70.
...it's not single target, no, but that doesn't somehow mean that it's not a regen on the tank.
And... being Lv70 somehow makes Regen not worth using? You do realize it's still the most MP-efficient single target heal in the game, right?
I don't really want to get into the math again, but Medica II is GARBAGE if you are only using it for the HoT, especially just for the tank.
And I did not say that. I'm talking about using it prepull. You do NOT need to use it before a pull for many, many reasons.
Ill repost my question, since you don't seem to know what it is. Why would anyonenuse Medica II pre-pull?
Wow do people really do this Medica 2 and Regen before an encounter? I mean I know we Whm's have less mp issues now but it's still pretty wasteful. Not only that the effects will potentially tick with zero healing happening too, why waste the time and mp? Not to mention at least for Dungeon runs, I have no raid experience, your auto grabbing aggro from the tank before each encounter, at least for trash mobs.
...because it's pre pull. No MP or GCDs are lost, because the encounter has not started yet. The alternative is to do nothing. Medica II > Regen > [whatever DPS spell WHM precast for fights] gives you an effectively free 200p regen on your tank for the beginning of the fight. Why would you not want that?
Not nearly as useful in dungeons, no. It's mostly a raid/EX primal thing.
You kite that boss? I just save all my burst DPS for when the add message appears then burn everything on the boss and she dies before any of the other ants even get there.
Emnity....because it's pre pull. No MP or GCDs are lost, because the encounter has not started yet. The alternative is to do nothing. Medica II > Regen > [whatever DPS spell WHM precast for fights] gives you an effectively free 200p regen on your tank for the beginning of the fight. Why would you not want that?
Do you really want an extra Medica II overhealing the entire party worth of emnity just to give the tank a slightly bigger regen?
I fully agree with this. I can see it being a nuisance, and know it adds an extra challenge as a tank. I've played tank and had regens on me during pulls. However, remember that it's also harder on the healer if they don't put a regen on you at the start of the pull. When you stop and all the mobs stack on you, you'll often be at only 50% HP. Now, a good healer knows to stay right on the heel of the tank to immediately be in range to heal at the end of the pull. And, in fact, if the healer stays on the heel of the tank during the pull, they can cast Benefic II/Cure II in the middle of the pull then catch up and still be in range for the end of the pull.It happens all the time that the tank moves from one pack of trash to another with Regen still on, or an Astro buff still on which pulls aggro to the healer also. They are perfectly capable of pulling the pack onto themselves regardless. I tank also so while I fully understand its a nuisance, sometimes having to chase down a mob that darted for the healer, its certainly not detrimental, and its not an excuse for the tank to not be grabbing aggro.
Don't forget that overhealing (healing at full health) has a huge Enmity MULTIPLIER. I've seen some pulls go far south for that exact reason.You kite that boss? I just save all my burst DPS for when the add message appears then burn everything on the boss and she dies before any of the other ants even get there.
Emnity.
Do you really want an extra Medica II overhealing the entire party worth of emnity just to give the tank a slightly bigger regen?
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