Quote Originally Posted by Xtrasweettea View Post
  • Tenacity is still being tested, no one really knows the rate of return of tenacity versus Direct Hit, Critical Hit, etc. Just because Tenacity does fill multiple things, its return on investment may not be worth it in the long run without testing.
  • The whole X seconds saved point is ignoring the timed saved from being able to skip mechanics which could add minutes to the run. Whenever someone states that "Well you only save 7 seconds! It's not worth making the healer work hard!" that person is leaving out the opportunity cost. That healer may have to work harder having to heal through mechanics that people may not execute versus a tank DPSing with DPS melds.
  • Just because you waited in queue for a while and "paid into the system", doesn't grant you a run without risk from different playstyles. If you didn't bring a tank that fits your style, that is your fault.
  • Keep telling tanks to play DPS if they want to "DPS", I am sure there are no negative repercussions from telling tanks that. /s
1.) The fact isn't that Tenacity is untested, it's that all secondary stat weights are not known at 100%. this truth is not a +1 for melding for things other than tenacity.
2.) The "X Seconds" thing isn't ignoring that. It's moot. The ONLY people who care about that are savage raiders. There is no content in 4.0 which is skipped which requires specific tank DPS numbers. As such, all you're saving is seconds.
3.) I don't think anyone is arguing that. We all know that the roulette is a crap shoot.
4.) You give what people say too much credit. Tanks will keep tanking if they like it. they won't if they don't.