Page 11 of 15 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 147
  1. #101
    Player
    Klongol's Avatar
    Join Date
    Jul 2016
    Posts
    49
    Character
    Klongol Eartheye
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by F_Maximillian View Post
    Well of course, I melded for tenacity at first as well because I hoped it would simplify substats and that they actually made a tank stat worth using. I saw no notable improvement in offense or defense whatsoever, when I melded direct hit I noticed I direct hit more often. Simple as that really..
    Muh big numbuhs!!!

    seeing 8581!! does not mean better. just because you personally didn't notice a difference after piddling around in tenacity doesn't mean it wasn't there.

    That's confirmation bias.
    (0)
    Last edited by Klongol; 07-14-2017 at 01:15 AM.

  2. #102
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AngelyLowell View Post
    If that is true, there is no much reason for a DHit Tank, since we gain for defense and heals.
    The healing component to Tenacity seems to have a different rate than the Damage output and mitigation. To the point where it honestly looks like it just is not working at all.
    The main reason to take Direct Hit is that it is the highest DPS gain we can manage and will never be on our gear naturally. The point I have been making is just that, when only the highest end players will really benefit from the gap between the stats, calling Tenacity melds silly is kind of insane when most tanks are going to be in the DF more than any premade and organized groups and have no idea what sort of healers they're going to be stuck with so they opt for a bit more mitigation for a low dps drop.
    Quote Originally Posted by F_Maximillian View Post
    I saw no notable improvement in offense or defense whatsoever, when I melded direct hit I noticed I direct hit more often. Simple as that really..
    The problem here is that Tenacity damage just looks like damage, Tenacity crit damage looks like crit damage, while Direct Hit damage looks like damage, and Direct Crit damage looks like DAMAGE!!. Even if the numbers come out to be really close Direct Hit's unique display is designed to be noticed.
    (0)
    Last edited by EusisLandale; 07-14-2017 at 01:14 AM.

  3. #103
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Quote Originally Posted by F_Maximillian View Post
    Well of course, I melded for tenacity at first as well because I hoped it would simplify substats and that they actually made a tank stat worth using. I saw no notable improvement in offense or defense whatsoever, when I melded direct hit I noticed I direct hit more often. Simple as that really..

    I can understand not redoing melds on gear you're going to replace but if tenacity is really objectively worse than direct hit and people start melding it on to their new gear (the new locked tome/omega gear) I would have to wonder why..
    But I see no problem with a person doing it for testing purposes. Now, if I saw someone weeks later still walking around with it I might have to ask, but if I queued with a random tank who had it it wouldn't bother me. I find people learn better from experience than if they're told what to do.
    (0)

  4. #104
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Stuff I noticed from this thread and other tank complaint threads:



    Seriously, though:
    • Tenacity is still being tested, no one really knows the rate of return of tenacity versus Direct Hit, Critical Hit, etc. Just because Tenacity does fill multiple things, its return on investment may not be worth it in the long run without testing.
    • The whole X seconds saved point is ignoring the timed saved from being able to skip mechanics which could add minutes to the run. Whenever someone states that "Well you only save 7 seconds! It's not worth making the healer work hard!" that person is leaving out the opportunity cost. That healer may have to work harder having to heal through mechanics that people may not execute versus a tank DPSing with DPS melds.
    • Just because you waited in queue for a while and "paid into the system", doesn't grant you a run without risk from different playstyles. If you didn't bring a tank that fits your style, that is your fault.
    • Keep telling tanks to play DPS if they want to "DPS", I am sure there are no negative repercussions from telling tanks that. /s
    (5)
    Last edited by Xtrasweettea; 07-14-2017 at 01:37 AM. Reason: Forgot to bring the "d"... for "and"

  5. #105
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Sanctify View Post
    It seems like every tank i come across has tenacity melds. To this I have two questions. What are you smoking? And can i have some?
    OR MAYBE they are tank who actually know what the role of tank is! Little thought for all those tank duo in EX never using tank stance!
    (1)

  6. #106
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Arutan View Post
    OR MAYBE they are tank who actually know what the role of tank is! Little thought for all those tank duo in EX never using tank stance!
    whoever is offtanking never needs to be in MT stance, besides on swaps on susano...provoke can place at MT's aggro very easily and only needs to be done twice in lakshmi
    (1)

  7. #107
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    It's so sad that some people in the thread say a player is being wilfully negligent and actively choosing sub-optimal play.

    If I'm melding INT to my tank gear, I'm being wilfully negligent and actively choosing sub-optimal play. Tenacity is obviously, clearly, undoubtedly, any-reasonable-player-will-say, "a tank stat". How is it when the game clearly tells you that this stat is a tank stat, that choosing it is being wilfully negligent? Being actively sub-optimal?

    Since when was FFXIV a game where you have to keep up on the latest theorycrafting and analysis or else you are wilfully negligent?

    This is really sad.
    (6)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  8. #108
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zfz View Post
    snip
    As of this moment, I wouldn't fault someone for not knowing how good stats are (or trusting what we do think). Data is preliminary, dervy hasn't put out his numbers, nothing is hard and fast yet.
    (0)

  9. #109
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    If fully geared Tenacity is a 5% swing in Damage given, Damage recieved, and self healing, then I see that as a 15% swing in the pendulum.

    Honestly if you're not so concerned about the damage I receive then let me take Grit off when I pull big.
    (1)

  10. #110
    Player
    AngelyLowell's Avatar
    Join Date
    Aug 2016
    Posts
    191
    Character
    Angely Moonlight
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I don't see any problem with Tanks doing their job AND doing a good damage.

    A tank that just tank, it's cool too, they mitigate damage and use his skills to help the party to survive.

    But tank that just hold aggro and don't use any of his skills, leaving everything in the hands of the healer, they need to improve.

    The tanks who thinks they are DPS, they are a problem too, they simple focus on DPS and forget to use his defensive skills.

    Example: I went V4 with a OT with STR acc, and he died in Thunder III because he don't have enough VIT (and voke without tank stance). That is a bad tank in my opinion.
    (2)

Page 11 of 15 FirstFirst ... 9 10 11 12 13 ... LastLast