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  1. #11
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    A caster should not be weaker than a melee, so BLM>SAM sounds about right.
    For melee: SAM>Monk>DRG>NIN
    For Ranged: MCH>Bard
    For casters: BLM>SMN>RDM

    Of course, I don't see any major changes happening yet so..
    (1)

  2. #12
    Player
    BlackThought's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Black Thought
    World
    Malboro
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Gallus View Post
    How rankings should be:

    1 - SAM/BLM
    2 - MNK
    3 - SMN
    4 - RDM/NIN
    5 - DRG
    6 - MCH
    7 - BRD
    I'd love to hear the rationale for DRG being behind RDM and NIN.
    (2)

  3. #13
    Player
    MiruWest's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Miru West
    World
    Behemoth
    Main Class
    Monk Lv 70
    Quote Originally Posted by Exiled_Tonberry View Post
    A caster should not be weaker than a melee, so BLM>SAM sounds about right.
    For melee: SAM>Monk>DRG>NIN
    For Ranged: MCH>Bard
    For casters: BLM>SMN>RDM

    Of course, I don't see any major changes happening yet so..
    Why should casters be ahead of melee? Asking for a friend.
    (4)
    Last edited by MiruWest; 07-14-2017 at 12:09 AM.

  4. #14
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by MiruWest View Post
    Why should casters be ahead of melee, asking for a friend?
    The distinction between a caster, a melee physical dps and a ranged physical dps should be inconsequential for balancing.
    You look at what a job brings- utility (defensive and offensive) and personal dps, and weight those out.
    A ranged and melee job with the same utility should have the same dps in a raid setting (use statistical metrics to verify this).
    A caster and melee with similar utility would also follow suit there.

    Of course there's the issue of role-specific utility, and you should also account for that and use it to compare jobs within the same role, but that utility is usually not as relevant (outside ranged working as mp batteries, that might be a big thing).

    These numbers should the first and foremost concern (perhaps, the only concern, as things like "difficulty in execution" or "rotational complexity" are inherently subjective and it's hard to find an unbiased metric to go by that could account for such things).
    (7)
    Last edited by Galvuu; 07-14-2017 at 12:12 AM.

  5. #15
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by BlackThought View Post
    I'd love to hear the rationale for DRG being behind RDM and NIN.
    DRG has dragon sight, litany and disembowel. That's a lot of raid damage (especially litany and disembowel). RDM's embolden is nowhere near what provides DRG. NIN is a bit closer because TA is strong. The issue with DRG is that it's a very inconvenient class to play... lots of positionals with massive punishing dps loss if failed (cough samurai cough), long ogcd animations and a timer that makes your life hell.
    (2)

  6. #16
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    In sss dummy requirements are like this, so I wonder are devs planned like this.
    1. Sam > BLM (3800dps)
    2. SMN > MNK = NIN > RDM (3600dps)
    3. DRG (3400dps)
    4. BRD > MCH (3100dps)
    (2)
    Last edited by Sunako; 07-14-2017 at 12:48 AM.

  7. #17
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Gallus View Post
    DRG has dragon sight, litany and disembowel. That's a lot of raid damage (especially litany and disembowel). RDM's embolden is nowhere near what provides DRG. NIN is a bit closer because TA is strong. The issue with DRG is that it's a very inconvenient class to play... lots of positionals with massive punishing dps loss if failed (cough samurai cough), long ogcd animations and a timer that makes your life hell.
    Except Litany and dragon sight put together is roughly the same as embolden in contribution. Disembowel is a wildcard because realistically it will only provide for one other class, which would possibly be slightly less than what litany currently provides. RDM is a super convenient class to play also, so someone pushing a DRG to the max should be higher than someone pushing RDM to the max, because on average RDM is affected by skill level a lot less. Basically RDM should outperform DRG until the 95th percentile.
    (2)
    Last edited by HoLoFoNo; 07-14-2017 at 12:55 AM.

  8. #18
    Player
    BlackThought's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Black Thought
    World
    Malboro
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Gallus View Post
    DRG has dragon sight, litany and disembowel. That's a lot of raid damage (especially litany and disembowel). RDM's embolden is nowhere near what provides DRG. NIN is a bit closer because TA is strong. The issue with DRG is that it's a very inconvenient class to play... lots of positionals with massive punishing dps loss if failed (cough samurai cough), long ogcd animations and a timer that makes your life hell.
    Disembowel has been significantly nerfed and one of the major benfeciaries (MCH) is utterly doomed. Littany, while great, pales in comparison to TA. Moreover RDM and NIN are already miles ahead anyway. RDM's spot curing and raising is well, far and away better.
    (1)

  9. #19
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by MiruWest View Post
    Why should casters be ahead of melee? Asking for a friend.
    They shouldn't. Typically casters have greater uptime than melee due to mechanics which is why they have lower dps. Barring certain fights of course.

    Lets take Susy Ex for example - The puddles it casts. Melee has to move the radius of the puddle to get out of it and then the radius to get back in to do damage. Caster only has to move the radius to get out and can continue to damage.
    (7)
    Last edited by Chronons; 07-14-2017 at 12:58 AM.

  10. #20
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Galvuu View Post
    snip
    Thank you Galvuu.

    People have got to understand that while QoL fixes are important, the performance of a class is paramount when balancing. Do you think the people who get the highest percentile on classes like SMN and BLM are struggling to play the class? People will always play the class they like even if they have to jump hurdles. But when the class doesn't reward them then that's when they will draw the line. Performance CAN be affected by clunkiness (such as DRG losing eyes setting back their 'burst' by 70 seconds instead of starting where they left off: in the case of lakshimi you basically spend 40 seconds extra) but it also can be affected by poor adjustment of something as simple as potencies or offensive utility.

    Someone said that utility should be limited to what the class brings that isn't the aim of its role, such as the Balance or verraise. I agree, heavy duty utility should be left to BRD and MCH really and if they want to go that route with RDM sure but I don't think they should, RDM shouldn't become a niche subhealer or some shit. Every other class should either have something that is defensive or restorative (like mantra or apoc) or even agro management is fine (shadewalker, smokebomb) or be limited to 1 party buff. It makes it so much easier to balance for the devs, and doesn't piss off the players who have had their class changed from what it was.

    Imagine turning BRD back into bowmage, but taking away all the utility and just making it a BLM with a bow. Yeah some people would love that but some people do play classes to be supportive, best not to change which classes can do what all the damn time like (DRG) and especially don't make a class strong but keep its utility while being adaptable (NIN).
    (0)

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