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  1. #1
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by HyoMinPark View Post
    Uh.... at level 61, the cost of a DRK toggling Grit on is 1347 MP... there's no way at 70 it's less than that. Darkside should always be on, and there's no need to toggle it on or off anymore since they removed the MP drain.

    Maybe this is in reference to PLD's Oaths, but DRKs do lose a bit by toggling Grit back on. 400 more MP at 61 is the cost of a Dark Arts+Souleater, so a 420 potency attack plus the MP drain.
    Ah but lose nothing by turning Grit off? How's that even fun? Wars lose fiddy percent everytime. On off. 50 50 50. 50 purcent. Cool cuz we get odd rage numbers like 4 or 8 when our abilities generate rage at multiples of 10.
    (0)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by P4X0R10N View Post
    Ah but lose nothing by turning Grit off? How's that even fun? Wars lose fiddy percent everytime. On off. 50 50 50. 50 purcent. Cool cuz we get odd rage numbers like 4 or 8 when our abilities generate rage at multiples of 10.
    I never said WARs didn't lose anything. Just pointed out that DRKs did take some sort of loss, because it's being implied WAR is the only one who loses anything by stance dancing. Never said it was more or less severe than WAR either.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by HyoMinPark View Post
    I never said WARs didn't lose anything. Just pointed out that DRKs did take some sort of loss, because it's being implied WAR is the only one who loses anything by stance dancing. Never said it was more or less severe than WAR either.
    oooooh. So let me clarify something.

    Do you REALLY think people are saying DRK loses nothing? Or do they just not feel like adding a disclaimer to EVERY SINGLE POST.

    "WAR loses the most." *on a side note DRK also loses some stuff too!

    It goes without saying that every tank loses something and that if someone says "they lose nothing" they are really saying "What they lose isn't as bad as bad in comparison"

    Hopefully this clears that up =D


    Quote Originally Posted by HyoMinPark View Post
    Uh.... at level 61, the cost of a DRK toggling Grit on is 1347 MP... there's no way at 70 it's less than that. Darkside should always be on, and there's no need to toggle it on or off anymore since they removed the MP drain.

    Maybe this is in reference to PLD's Oaths, but DRKs do lose a bit by toggling Grit back on. 400 more MP at 61 is the cost of a Dark Arts+Souleater, so a 420 potency attack plus the MP drain.
    So I'm not saying that you said (insert class suffers more) but I did want to add something to your post.

    WAR can lose access to a 500 potency attack, its level 70 skill, a 275 potency aoe, a 300+ potency attack, a 200 potency aoe, unchained, and a 350 potency attack that's its biggest form of damage mitigation by switching. We lose all gauge if we turn off a stance too unlike DRK.

    DRK loses some MP ONLY when turning on Grit and maybe a combo. And DRK has ZERO mitigation abilities locked behind stance and NO dps ones.

    No matter what people say, it's factually incorrect to say WAR is not the most punished class for switching stances. It is literally the job with the most stance specific moves in the entire game. The entire class revolves around the gauge.

    WAR is the only tank to have a stance specific level 70 move. It's the only tank where the majority of its damage comes from using the gauge. PLD/DRK make extensive use of useful/powerful abilities that use mana whereas WAR has zero moves that make extensive use of the TP vs the gauge. WAR is the only tank that has dps moves gated behind behind a stance (that all require the gauge), WAR is the only tank to have its major source of mitigation attached to the gauge.

    Losing TP like the other loses MP? WAR wouldn't CARE about losing TP, which is why they didn't add it losing TP, because again, NO MOVES make big usage of it. It doesn't spam a self heal with its TP, it doesn't use TP to make its attack more powerful. Making it use TP on a switch wouldn't bother WAR at all. That's why it only loses gauge on switch which is STILL far to harsh because everything we do is dependent on the gauge whereas the gauge simply accentuates and adds to how DRK/PLD play.
    (3)
    Last edited by Tegernako; 07-13-2017 at 11:37 PM.

  4. #4
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by P4X0R10N View Post
    Ah but lose nothing by turning Grit off? How's that even fun? Wars lose fiddy percent everytime. On off. 50 50 50. 50 purcent. Cool cuz we get odd rage numbers like 4 or 8 when our abilities generate rage at multiples of 10.
    Are you capable of submitting a post on these forums that isn't oozing with petulance and pre-adolescent-tier-sarcasm?
    (4)