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  1. #11
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by ilea View Post
    Regens stack, and two ASTs in Noct don't get to mix shields, either. (And hey; it happens sometimes when you're both trying to switch!) Cards are unique to ASTs, and I don't think it's really comparable to the other two jobs.

    I know why it was removed -- for the gauge -- but I do wish we could get some kind of indicator.
    1.) That's a stupid mistake and not standard play. 2.) Regens don't save weakened party members from huge raid damage.

    The only reason Shields and Regens aren't unique to SCH and WHM respectively, is because we took them.
    (0)

  2. #12
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Cyrocco View Post
    1.) That's a stupid mistake and not standard play. 2.) Regens don't save weakened party members from huge raid damage.

    The only reason Shields and Regens aren't unique to SCH and WHM respectively, is because we took them.
    Brink of death doesnt reduce HP
    (0)

  3. #13
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by AlphaSonic View Post
    Brink of death doesnt reduce HP
    Freshly revived party members don't revive with full HP. Shields assist the tank in reestablishing aggro without instantly dying again.

    Futhermore: Vulnerability.
    (0)
    Last edited by Cyrocco; 07-13-2017 at 04:49 AM.

  4. #14
    Player
    ilea's Avatar
    Join Date
    May 2017
    Posts
    105
    Character
    Ile'a Nahvi
    World
    Mateus
    Main Class
    Astrologian Lv 70
    I don't know. I really don't think ASTs losing the ability to see each other's cards was a balance decision. We already had that in the fact that cards do not stack, so the loss of visibility is not an issue that affects real time gameplay, as regens and shields do.
    (2)

  5. #15
    Player
    Tonjiar's Avatar
    Join Date
    Mar 2016
    Posts
    108
    Character
    Enthnal Enturai
    World
    Faerie
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Cyrocco View Post
    I've posted on this type of topic before, and I maintain my position that the point is not to heal with another AST.......
    Irate? No you just sound jaded, bitter, and a tid bit childish about where you think AST is in compared to the other two healers are performing. I'm not saying which healer I think is the the top dog because that isn't the point of this thread and I personally don't care. I'm not saying the other healers are or are not doing well or have their own share of complaints to what can be done with their own systems, but you sure will and it shows.

    Also as per the ASTs throw fits everywhere... you're the one posted on this type of topic ... again by the looks of your own words? Seems like that's you throwing a bit of a fit "everywhere".

    As you seemed to reply over and again to this thread I'm sure you'll read this and come up with "the most well written of replies" to defend your healer ideology but lets try to focus here and not derail the thread. It's a system of RNG, one that I like a lot. Removing a buff to change from a aoe to a single target card is not RNG, that's using the AST toolkit to the best possible way. If the point is to not heal with another of the same class then we shouldn't be matched in a roulette with the same job.
    (7)
    Last edited by Tonjiar; 07-13-2017 at 05:24 AM.

  6. #16
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by Tonjiar View Post
    /Snip.
    I don't really need to argue with you, given that the majority of the playerbase sides with me, but if you're going to hop straight into personal insults, and fail to counter with even a simple valid argument, I do feel the need to point that out. Thus far, every point I've made has been more feasible than yours, as your argument, and those like it, stem from one thing: "I want buffs, and I don't want anything to change."
    (0)

  7. #17
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by Tonjiar View Post
    As you seemed to reply over and again to this thread I'm sure you'll read this and come up with "the most well written of replies" to defend your healer ideology but lets try to focus here and not derail the thread. It's a system of RNG, one that I like a lot. Removing a buff to change from a aoe to a single target card is not RNG, that's using the AST toolkit to the best possible way. If the point is to not heal with another of the same class then we shouldn't be matched in a roulette with the same job.
    Oh look, we fixed it in post. No, that was a system of RNG without consequence. This is a system of RNG with one consequence As for your statement regarding tweaking the match system so that two of any healer isn't allowed, I'd approve of such a system wholeheartedly.
    (0)

  8. #18
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by ilea View Post
    I don't know. I really don't think ASTs losing the ability to see each other's cards was a balance decision. We already had that in the fact that cards do not stack, so the loss of visibility is not an issue that affects real time gameplay, as regens and shields do.
    Now I do apologize for the triple post, but I've had a lot to address thus far. I fail to see how changing a system that was previously "glance and cast" to "coordinate with the other healer" doesn't affect real time gameplay. Previously, if I saw another Astrologian merely had a card Held, or a Royal Road with nothing Drawn, I could cast my card without issue, now I need to actively work with the healer to know what they have. That very much strikes me as an impact to real time gameplay.
    (0)

  9. #19
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    I am an AST and while I think we should be able to see another AST's cards, asking to be able to turn off royal road is a bit too much. It takes away from the rng aspect of the job. I always managed with what i got, that's what made it more interesting, making decisions on the go working with what you had. I was never aware of this macro thing until people started complaining about it in 4.0. On top of that, we now got tools to get rid of unwanted cards, isn't that enough? It should be.
    (2)

  10. #20
    Player
    Tonjiar's Avatar
    Join Date
    Mar 2016
    Posts
    108
    Character
    Enthnal Enturai
    World
    Faerie
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Cyrocco View Post
    I don't really need to argue with you
    And yet you chose to post again.

    Quote Originally Posted by Cyrocco View Post
    , given that the majority of the playerbase sides with me
    You don't speak for the majority of the playerbase and to assume such a thing is just arrogant.

    Quote Originally Posted by Cyrocco View Post
    , but if you're going to hop straight into personal insults, and fail to counter with even a simple valid argument, I do feel the need to point that out. Thus far, every point I've made has been more feasible than yours
    Every point eh? No generalized statement there. But sure... let's look at just one for example.

    Quote Originally Posted by Cyrocco View Post
    So, excuse me if I sound a bit irate at this point, but if people really think the strongest healer in the game should have no drawback to its unique system, then you're the reason AST is overbuffed to start.
    Explain how this sentence makes sense? If someone were to believe that the strongest healer in the game having no drawback to its unique system, exactly how would that make them the reason that job is overbuffed? Seems like that would be a game designer choice rather than the end user.

    Quote Originally Posted by Cyrocco View Post
    , as your argument, and those like it, stem from one thing: "I want buffs, and I don't want anything to change."
    I can say your approach is incorrect here. I want the ability to remove a buff. Something that wouldn't break the game, just allow a feature that is current in game to reapply back to a specific ability. This would not give the job more healing throughput. Also I do want change, I would like the ability to work with my other ASTs and not against them. Without voice communications, it's quite possible to do this within the limits of the game should the card buff be visible as before. This once again, does not improve healing but encourages people to work together to clear content.

    Like I said you are bitter, your over use of the bold print only enforces your personal ideology you're trying push.
    (8)
    Last edited by Tonjiar; 07-13-2017 at 05:46 AM.

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