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  1. #21
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Mnemosynia View Post
    Why do you guys wanna nerf PLD? Why not get buffed to PLD levels?

    This is why we can't have nice things.
    Watt nurf? I'm proposing all buffs to create more engaging gameplay. How about dis? Paladins been asking for gap closer. I propose holy shield charge. 15 yard range. Has enmity. And only costs 20 percent mana bar. But you use mana fir awesome holy spirit nuke you say? Dun you wurry. I propose we have potency at, say one fiddy, Dat way it is a dps gain. Kay? We can tweak numbers later.

    This will allow fir decision making and engaging gameplay. Do I wanna nuke with fourth holy spirit or do silly gap closer and thwack thwack with sword? Which be max deeps? Dunno! That's why it's funner.
    (5)

  2. #22
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    I like everything about this topic.
    (3)

  3. #23
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Ragology View Post
    I like everything about this topic.
    Thank you. Let's help our palaladdin brothers have as much fun as we do by suggesting fixes to der clunky class.
    (6)

  4. #24
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    @ OP: If you want to nerf PLD and DRK that hard, their stances would without a doubt need to be moved off the GCD.

    WAR needs a lot of help. It does. In no way am I saying that it does not have buffs coming to it. But in my opinion you guys grew way too accustomed to a stance-dancing system that was incredibly lenient. Now you have a stance that actually costs something as opposed to being borderline-free, and its the end of the world. DRK and PLD still sacrifice a resource, and a GCD, and someone mathed out earlier that the actual average potency loss to our PPGCD is still almost always higher than WAR.

    Idk when sacrificing a GCD to change stances became so trivialized. Its punishing not only to our DPS, but also execution of mechanics, as we have to stop what we are doing for an entire global cooldown while everything happening around us continues in real time. I would take swapping off the GCD over that nonsense any day of the week.

    I'm sure the flames of a thousand suns will rain down on me for thoughts like this, but I just think having one tank that can swap stances for free was bad design and I'm glad it got fixed. Maybe the nitty-gritty details of it still need tuning (like making it cost a flat 20-30 gauge instead of half, or something like that) but otherwise I totally see why the overall change was implemented.

    I think Infuriate should be fixed at a flat 30 seconds, or at least 40, so it divides evenly into Berserk every time, or in the latter case, evenly into Inner Release. Berserk being 30% is also too weak. The BB combo should not offer gauge, and instead Maim should go up to 20 per use, so it builds faster, or perhaps, in Deliverance, crits grant 5 gauge, and in Defiance have parries do the same.
    (1)
    Last edited by SyzzleSpark; 07-12-2017 at 10:44 AM.

  5. #25
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SyzzleSpark View Post
    @ .
    Furstlee, I'm not asking fir nurfs, but proposing dings to make palaladdin more fun.

    Seconly, I'm talking about fun. You know. Fun. Not numbers and stuff. I'm not good at maff.

    And yoo say yood rather hab warrior switch cost den paradins? Reely? So yoo okay wid losing half mana or habing hokey spirit cost oath gage?

    Kewl. I hope you git ur wish.

    I also hope parotdins need to be in sword oaf in udder to do der 4 hokey spirit spam. Cuz Dat would make the class so much more fun and unclunky.
    (8)

  6. #26
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    This thread is incredible. A+

    And the hilarious part is that everything suggested is more or less how I explained WAR's issues with swapping stances to my friends.
    (1)
    Last edited by Poison_Rose; 07-12-2017 at 01:17 PM.

  7. #27
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    Idk when sacrificing a GCD to change stances became so trivialized. Its punishing not only to our DPS, but also execution of mechanics, as we have to stop what we are doing for an entire global cooldown while everything happening around us continues in real time. I would take swapping off the GCD over that nonsense any day of the week.
    Actually the more I think about it, the more this is bothering me. Please clarify this statement? You're implying that players aren't capable of moving / pressing cooldowns while swapping stances. I'm sure there's something I'm missing here because based on what I've seen of your posts I don't think you'd say something that off base.

    Quote Originally Posted by SyzzleSpark View Post
    but I just think having one tank that can swap stances for free was bad design and I'm glad it got fixed. Maybe the nitty-gritty details of it still need tuning (like making it cost a flat 20-30 gauge instead of half, or something like that) but otherwise I totally see why the overall change was implemented.
    Except there was always a cost, and even at costing 20 gauge it would still effectively cost 3 GCDs as opposed to 1 / a small chunk of mana. The MP cost is a singular riot blade or timing a sheltron to block an AOE spell - AKA barely anything. DRK is a separate issue and I'm not qualified to comment on that, since I haven't gotten my DRK to level 70 yet.

    Quote Originally Posted by SyzzleSpark View Post
    I'm sure the flames of a thousand suns will rain down on me for thoughts like this
    That's because you're arguing that an ability that a lot of people despise is mathematically justified. I'm pretty sure I could mathematically justify taxing you 90% of your paycheck, but I'm also sure that you wouldn't like it.

    Prefacing your argument with "Now don't get me wrong, WAR does need buffs" doesn't help because you continue to argue against the change that it seems like most people have been complaining about (aside from Shake it off, for obvious reasons).
    (2)
    Last edited by Poison_Rose; 07-12-2017 at 01:28 PM.

  8. #28
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by TankHunter678 View Post
    Paladins already lose half of their oath gauge on swap and dump a not too small amount of mana. DRK have to spend mana to turn stances back on and have to spend large amounts of mana on the skill that is holding the class together, TBN, every 15 seconds.

    Oh and you WARs already do more DPS then DRKs, have more mitigation then DRKs, and honestly not that much less utility then DRKs. The stance dance penalty is probably a carry over from when they were designing paladin cause its very lazy.
    You gotta be kidding me right? Your argument is 1 tbn. And a holy spirit. War loses fell cleave, inner beast, upheaval, unchained, inner release, steel cyclone, decimate, and onslaught. Our entire fucking kit. Abd yrs drk needs to do less damafe in fact, the gap is way too close right now war needs to be like 200 to 300 more dps ahead of drk to make up for lack of raid utility and pld needs to be behind drk by like 2 to 300 for all the utility they bring.
    (2)

  9. #29
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Mnemosynia View Post
    Why do you guys wanna nerf PLD? Why not get buffed to PLD levels?

    This is why we can't have nice things.
    It's not that it needs merged it's that the other two NEED to eclipse it's dps. No one wanted pld to have that much damage it's really broken they needed more mitigation and utility they got that. So yeah don't need em just bring the other two's dps up ahead of pld. Drk 200 ahead and war 200 ahead of drk. Balance.
    (0)

  10. #30
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Pld pays a significant amount of MP and loses half of their Oath Gauge, which governs their most reliable mitigation and one of their biggest utilities.
    (0)

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