Results -9 to 0 of 3099

Dev. Posts

Threaded View

  1. #11
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by SunnyHirose View Post
    snip
    Well, nothing stops us from gathering an arbitrarily large amount of data beyond time and/or patience.
    We can do a fairly accurate fit with that, adding to the given certainties (potencies and other stuff on the tooltip).
    When you have a million or two of points, variance simply statistically dissipates. And since it's all relational, we don't even really need the actual damage formula, either.

    I'm not sure why we're discussing this, but I like it, even if it has almost no relevance to the topic.

    Quote Originally Posted by paoweeotter View Post
    I'm very late to the party and just read galvuus theory crafting on 3.0 vs 4.0 rotation and wow that is such an eye opener! I love the ease of using the 3.0 rotation and it is good to know that that is our highest DPS rotation.

    I don't have any qualms with b4 not being part of single target at all in fact I would prefer it if it was only useful for aoe double flares. the 3.0 rotation is much easier and that helps with all the movement were gonna be doing in deltascape 3 and 4!
    Interesting. The only two mechanics that annoy me in all of Deltascape are some V1.0 ball patters and V4.0 void Blizzard 3 (it's actual bollocks).
    That said, I've been testing the 3.X rotation, and have >4.3k on all of them except 4.0 because of Decisive Battle. This is a slight bit over the 4.0 parses I was having (~4.2k), so there it is.
    I'm glad I was of service, either way
    (1)
    Last edited by Galvuu; 07-12-2017 at 08:46 AM.

Tags for this Thread