I tend to AoE on 3+ but when it drops to 2, I single target(if a caster, for melee I go AoE until I use Invigorate then go to single target if there are still a few with lots of health since low TP)
I tend to AoE on 3+ but when it drops to 2, I single target(if a caster, for melee I go AoE until I use Invigorate then go to single target if there are still a few with lots of health since low TP)
I'm confused about this part.
If you weren't taking a penalty, does that mean you held the party hostage until they kicked you?
...and please. No given role is special. We are all easily replaced.
Always aoe with 3 or more for best gains, but its minimal so sometimes I don't. 4+ you should be AOEing regardless of class and at 5+ if you aren't AOEing it makes me quite salty.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
Today I queued for a mentor roulette as a tank and got Temple of Qarn in progress. They had reached the first boss and clearly had wiped, and that was where the tank had left. SMN dps was in the middle of asking if everyone knew to stand on the panels to cleanse doom when the SAM, a sprout, wandered too close to the boss and pulled.
In we go! Then we wiped again, as everyone but me and the SMN died to doom. The SMN dc'd, and I thought long and hard about whether I wanted to drop after we kicked them. It was early, I didn't get good sleep, I was tired. We dismissed the SMN at last and re-filled with a MNK.
As they were on the way, the sprout healer and SAM chatted a bit about how they learn by doing, the SAM admitted that they'd taken a jump potion (they had the Darkest Shadow title) but they still try to look up guides and tips whenever they can. I referred them to some pocket and video guide resources and they said they'd check it out.
I explained the doom panels more carefully and off we go. This time we had no issues.
As we went through Qarn I noticed other little performance things that a new player wouldn't know, so I started giving the SAM tips. I marked mobs, I explained they generally ought to let the tank go in front, etc. And by the end of the dungeon there was a lot of improvement. Made me happy that I stayed and did my best, they could have gotten another tank who was just as impatient as the first and left them at that second wipe.
I'm curious as to how long it takes a RDM and SAM to burn through that pull, because as BLM I've always been able to take it down relatively quickly.
Depends on how fast things are dying. If you're a tank, PLD has an AOE DoT (Circle of Scorn), so you should use it, as its recast timer is short at 25s. AOE's that do not have DoT effects are not worth the time cost otherwise. On WHM, Aero III has the same cast and recast time as everything else, so it should be used on anything that isn't dying in 30 seconds.
On bosses it doesn't matter, cast everything that casts a DoT.
DPS AOE's typically have longer cast/recast times at lower potencies than the single-target attacks, that is why an AOE with a potency of 100 needs 3 mobs to be "worth" using over a single target attack with a potency of 100+. BLM's Flare and Freeze AOE's have long cast times, so two single target attacks puts out more damage than using the AOE on one target. So by most calculations an AOE without a DoT is not efficient until there are 3 or enemy targets.
Also all of this goes out the window for PotD. Cast your fastest single-target things one mob at a time unless surrounded/luring trapped. You often do not get a chance to cast anything that takes longer than 3 seconds.
Sadly, I've seen TONS of people saying you should never use that when there is anything less than 3 it's a waste. Considering it takes a half second to use, and doesn't break any rotation, I use it every chance I get. Might not be a lot of damage, but damage is damage.
Well, considering, the SAM was low on TP? And it's not really the length of the fight that screwed us this time. It was the impatience of the tank.
Also last I checked BLM has much better AoE than a RDM. And again I don't always run with a RDM/SAM, and I have never seen either pull go quickly. Then again I don't think I've ever run Temple of the Fist with a BLM.
Last edited by VanilleFang; 07-12-2017 at 07:19 AM.
if all play their job correctly, it's nearly the same, there's maybe a difference of 10-20 seconds, but if most sam/rdm/blm don't know how to play their job, this pull can take a massive long time.
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