Quote Originally Posted by TankHunter678 View Post
Paladins already lose half of their oath gauge on swap and dump a not too small amount of mana. DRK have to spend mana to turn stances back on and have to spend large amounts of mana on the skill that is holding the class together, TBN, every 15 seconds.

Oh and you WARs already do more DPS then DRKs, have more mitigation then DRKs, and honestly not that much less utility then DRKs. The stance dance penalty is probably a carry over from when they were designing paladin cause its very lazy.
Okay, okay, I'm convinced that darks already as fun and engaging as war. Well almost. Like war, they also have no reliable self heal outside tank stance.This is good cuz relying on chocohealer who likes randoms more than his master during hunt boss fights is more fun than healing yourself directly.

As for your dps woes, I suggested potency buff for plunge! Make it cost guage. More engaging fun decision making gameplay that way.