Page 63 of 100 FirstFirst ... 13 53 61 62 63 64 65 73 ... LastLast
Results 621 to 630 of 994
  1. #621
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lycieus View Post
    Is it so unreasonable to have both?
    Not at all. This is more of a desperation request, as I don't see a glamour log being all that different from our current fishing log.
    (8)

  2. #622
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Teryaani View Post
    So it's on the player to have to waste the time to gather the various nonsense to re-craft items for glamour?
    The discussion wasn't about glamour items, it was about the claim that one has to hold on to a ton of different crafting material in general, when most of it can be gathered quickly when needed and those that hold on to it despite the ease with which it can be obtained need to realize that SE does not need to make significant resource investments just because they have a problem with hoarding and are too lazy to go out gather the items when they actually need them (outside of the truly annoying, tough to get, or rare items, of which there are not enough to fill one retainer, much less the bloody eight some claim are necessary to play this game, there is little reason to hold on to most crafting materials you aren't about to use).
    (0)

  3. #623
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Moonlite View Post
    Relative ease is an hour? Unless I am missing something. It was on a timer. And you are right SE shouldn't have to waste money fixing something. They should do a better job first time around. When it is a simple math for the amount of resources they have. But oh wait they can charge extra, I am sorry.
    It's a couple minutes out of an hour, and then you can go and do other stuff before the next available time.

    Also, like me, SE probably expects that you won't hoard materials outside of the really annoying, rare, or tough to get items (of which there aren't enough to fill a single retainer, much less 8) and go and get the items when you need them, since most of them are very easy to get.

    Ya'll are just being bloody lazy and wanting to hold on to everything you might maybe possibly need someday, and then whining when you can't do that, and expecting SE to bow to your whims.

    It's really that simple.
    (0)

  4. #624
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Just realized today that I'm already carrying around a catalog of thousands of items with a simple "y/n" applied to each one that determines if I've utilized it before. It's called a crafting log. Seriously, if my crafting log was at this moment given the additional function of providing me instant access to glamour for armor and weapon designs that I've previously made, I'd have access to at least 1/3 of the existing models in the game.

    SE keeps giving excuses because they've limited their thinking to only one way in which the glamour log would function. They've already got 2 or 3 other good options at their disposal. The only reason to wait to implement a proper glamour log is if they want to make it a selling point of a future expansion.
    (16)

  5. #625
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,482
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Berethos View Post
    It's a couple minutes out of an hour, and then you can go and do other stuff before the next available time.

    Also, like me, SE probably expects that you won't hoard materials outside of the really annoying, rare, or tough to get items (of which there aren't enough to fill a single retainer, much less 8) and go and get the items when you need them, since most of them are very easy to get.

    Ya'll are just being bloody lazy and wanting to hold on to everything you might maybe possibly need someday, and then whining when you can't do that, and expecting SE to bow to your whims.

    It's really that simple.
    Lazy? Two minutes of time? It is on a timer TIMER. It has to be planned to gather. If you play for 2 hours a day you have two chances. That does not take into account Oh I don't know a duty popping. If you said hey they removed all that shit from timers go take a teleport and two minutes to hit a node OK.

    Actually its really simple I want recipes to be mostly blocked off into expansions. No reason to hold stuff when its done. DESIGN, I want better design that doesn't punish players. Yes I consider redoing a task for no reason but because the devs thought "hey it would be cool to have an item in 161 recipes". I also don't want items added onto old currency. You shouldn't have to think I should hold Ixal oaknots from two years ago because they will be worth all the overmelds in the world.
    (15)

  6. #626
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Berethos View Post
    The discussion wasn't about glamour items, it was about the claim that one has to hold on to a ton of different crafting material in general, when most of it can be gathered quickly when needed and those that hold on to it despite the ease with which it can be obtained need to realize that SE does not need to make significant resource investments just because they have a problem with hoarding and are too lazy to go out gather the items when they actually need them (outside of the truly annoying, tough to get, or rare items, of which there are not enough to fill one retainer, much less the bloody eight some claim are necessary to play this game, there is little reason to hold on to most crafting materials you aren't about to use).
    It is just as much about gear and glamour and that will keep being a core part of the inventory problem. You want to cast the problem as hoarding and it's not. We have 15 combat classes to have gear for, not all of which is shared. So if you're holding on to leveling gear, that takes space.

    We have 8 crafters and 3 gatherers we have gear for along with some mats for each. If you are able to keep them all close in level then that will cut down a little, otherwise you're presumably holding on to gear as you level them to swap them into.

    If you have just the two retainers then you aren't keeping much in the way of leveling sets or glamour, or you aren't keeping much in the way of mats.
    (15)
    Insanity is a gradual process, don't rush it - Ford Prefect

  7. #627
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    @Berethos: If you craft a lot then its not about some minutes or an hour of time..its about days! I wanted to finish all the items for one crafter job at the end of HW since I like to do everything once (but not housing stuff). I only had one level page of crafting left for this one, so I thought that it might not be too much. At the same time I needed some turn ins for crafting scrips too. I had to collect nearly 1000 items..I bought some from the MB and had some stuff still on retainer but most of it was gathered. It took over a week of only doing this to gather everything and the producing itself went by really fast. I had to do it in steps because I simply could not hold so many items at a time.

    I know that this might be a bit much but heck the first crafted item for this job at lvl 61 needs around five items which need even more gathered items..and the next one needs something from the first one too but also something different..this is just for one job!

    So never keeping any mats will just mean hours of gathering if you need it. Not everyone has the time to play hours a day/week so we need to store at least the more valuable stuff. On top of that you will have lots of glamour stuff that you cant put away, cant buy again and thus need to store it too. And nobody wants to run dungeons again and again to get a certain piece of equipment another time for glamour.

    I do have a good friend (I think I mentioned him some times in this topic too) that bought the collectors edition, buys stuff from the mog station and merchandise..And he feels like he does not want to play the game anymore. He loves to collect dungeon/special gear but even with all retainers and a alt character (which stores mats) its simply not enough. He now has to decide what to throw away (what he got from hours of running dungeons) to make more space for special gear that you cant get again. He has no motivation to start SB and at a time he even asked himself if he still wants to play the game. This is someone that brings in a lot of money for SE..you will lose someone like that if you keep going at it. And I am sure that he will not be the only one that says goodbye somewhere in the future if we get no solution.

    All you need to do is make three things: Glamour book (does not have to be something complicated, can be at one place to avoid server stress), tackle box for fishers and put all the beastman and primal currencies under the currency tab. With that you have done a lot to go against inventory problems. Maybe a free retainer each expansion and I am sure that barely anyone would complain about inventory ever again. (And as a good side effect people might run older dungeons again to get every glamour option) If you have created a good system once you just have to add all the new gear per patch/expansion to it and be done with that.

    There will be a time, maybe two expansion in the future, where even those that are fine with space right now will either need to buy retainers or will have problems too because you create more and more stuff that you either will never get again (but cant store), or that people will need to buy for real life money if they want it again. (All those event housing stuff..) If you only react then, it will probably be too late and you might lose lots of customers which means loss of a lot of money.
    (10)
    Last edited by Alleo; 07-11-2017 at 07:02 PM.

  8. #628
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Berethos View Post
    It's a couple minutes out of an hour, and then you can go and do other stuff before the next available time.

    Also, like me, SE probably expects that you won't hoard materials outside of the really annoying, rare, or tough to get items (of which there aren't enough to fill a single retainer, much less 8) and go and get the items when you need them, since most of them are very easy to get.

    Ya'll are just being bloody lazy and wanting to hold on to everything you might maybe possibly need someday, and then whining when you can't do that, and expecting SE to bow to your whims.

    It's really that simple.
    I'm kind of curious what your average day is like, and how much free time you have o.o. That notwithstanding, this is not at all a common issue in other MMOs, especially not subscription-based ones.
    (11)

  9. #629
    Player
    Princess_Momoka's Avatar
    Join Date
    Jun 2017
    Posts
    106
    Character
    Prototype Zero
    World
    Balmung
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Lycieus View Post
    I'm kind of curious what your average day is like, and how much free time you have o.o. That notwithstanding, this is not at all a common issue in other MMOs, especially not subscription-based ones.
    You are quoting someone that has 2 crafting at 70, one gathering at 70 and 2 combat jobs at 70. Then also note in progress PLD and BTN. This is not how I define someone that puts in effort in crafting and really crafts every day. Anyone can "buy" 2 level 70s by now though leves, hard core crafters had them all to 70 within the first week or 2. (even midcore crafters/gathers have them all to 70 this point, or very close to it) I also feel the need to state the current gear set for miner is not even glammed while having level 50 right side (besides offhand) Just because someone has something at 70 does not mean they are using it like the people that are complaining about space.

    There is a lot of repetitive items as well. For example, Koppranickel Sand is well done, used in inks, nuggets, so on, gathered from one node. Then we have Durium Sand, Palladium Sand, and Doman Iron Sand all from the same node (Azim Steppe lv 70 node) There is no reason to do that in a game that is hurting with item bloat. At that point you need to have one sand from that node and just mix it with other existing stuff for the different level items.

    The problem for crafters is simply this, there is too much items in the game, while needing too much different types of items to craft something. Also when you need say 4 items to go in a nugget, have one of those nugget +4 other items go in an ingot, then have that ingot +4 more items to go in another type of ingot, people should see the item bloat stuff like this causes. Now that yellow scripts are out, and note this calumniation was based on first day, I think they increased the turn in values but the thing is this existed. On the first day when I decided scripts are not worth the effort, you would need 1500 or so Twincoons for the full weaver set. THAT IS INSANE! we do not have the proper space to manage something like that. The op did well offer different suggestions to deal with this and that is simply, increase stack size, if that can't be done, slow down the rate people gain items, while making crafts require less items in proportion, if that can't be done, simply remove repetitive/rarely used items like the sand example I gave or the OP's suggestion removing all Obsidian type ores and items like that. There is not even new Obsidian type ores in SB, so that tells me SE realized how fail that material was.

    Anyone that makes full use of the game, multiple glams, collecting stuff that can't be stored for glams like Alleo pointed out, and people that do that along with being a real crafter have inventory issues. Everyone that commented they have no room problems had only a few jobs leveled to 60 (the posts before SB came out) and wonder why people have room problems. Yes the game gives you more then enough space if you only play 1 or 2 jobs while doing limited glams/crafting/gather. However those that make full use of the game, it should be easy to understand they need more room without being called hoarders. Also, PS, the new delta raids, more currency bloat that needs to be in a currency tab, SE is just repeating the same inventory problems, making the matters worse, without giving any relief.
    (13)
    Last edited by Princess_Momoka; 07-14-2017 at 01:05 AM.

  10. #630
    Player
    Princess_Momoka's Avatar
    Join Date
    Jun 2017
    Posts
    106
    Character
    Prototype Zero
    World
    Balmung
    Main Class
    Black Mage Lv 50
    I am wondering why no one from the staff posted in a thread that has 166 likes with 63 pages long?

    Also there is stuff that should be storable in the Armoire but isn't, like MSQ based stuff like the Scion set and Manderville gear. I do not understand why barrage us with so much items with no place to put it. Either make the game have less items, or give us more options to put things in.
    (5)
    Last edited by Princess_Momoka; 07-14-2017 at 01:59 AM.

Page 63 of 100 FirstFirst ... 13 53 61 62 63 64 65 73 ... LastLast