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  1. #1
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    Apr 2015
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    Ul'dah
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    734
    Quote Originally Posted by EusisLandale View Post
    What fix does it need exactly?
    according to people (who can't read toll tips) its too weak.

    It suppose to help defense, damage, and healing intake. People only see the damage part and think it is weak. If you read the tool tip in full, it will say "the more you have the better these are".

    its mostly from people who haven't adjusted to the changes.
    (0)

  2. #2
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
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    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by BigRed5392 View Post
    according to people (who can't read toll tips) its too weak.

    It suppose to help defense, damage, and healing intake. People only see the damage part and think it is weak. If you read the tool tip in full, it will say "the more you have the better these are".

    its mostly from people who haven't adjusted to the changes.
    It was tested. The dmg raise is miniscule. The healing part is miniscule and only affects OUTGOING healing.
    Reading tooltips and believing in them like a headless monkey are 2 different things.

    It's a fact: Tenacity in its current state is more or less the worst stat you can have, compared to the usual contestants.
    (3)

  3. #3
    Player
    EusisLandale's Avatar
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    Jan 2015
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    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rasylia View Post
    It's a fact: Tenacity in its current state is more or less the worst stat you can have, compared to the usual contestants.
    1% per 200 from what I've seen. As opposed to the average of 1% per 150 on Direct Hit, if memory serves me here. Identical gear, materia choices aside: Full DH is +3.46% Ten is +2.6%. A .86% difference between the two in damage output.
    Meanwhile a DH tank mitigates nothing extra while a Ten tank takes 2.6% less damage.
    (0)

  4. #4
    Player
    ADVSS's Avatar
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    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by EusisLandale View Post
    1% per 200 from what I've seen. As opposed to the average of 1% per 150 on Direct Hit, if memory serves me here. Identical gear, materia choices aside: Full DH is +3.46% Ten is +2.6%. A .86% difference between the two in damage output.
    Meanwhile a DH tank mitigates nothing extra while a Ten tank takes 2.6% less damage.
    how much tenacity will we be able to get by 4.4? Youre fooling no one. 6% overall increase with no scaling damage modifiers. Its really awesome. That
    ll make up for lack of attack stat which affects all of what tenacity does, besides...pretend to be foresight. Yeah thats right. Maxed out tenacity will replace the loss of foresight, its so awesome.Not to mention being the only role that doesnt get performance benefits from their accessories, and that includes the melds since the meld cap will never change. Woah, feels remarkable. You guys missing foresight, dont worry, just max out tenaxity and itll be like you never lost it, Best cd ever btw
    (1)
    Last edited by ADVSS; 07-10-2017 at 11:10 PM.

  5. #5
    Player
    EusisLandale's Avatar
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    Jan 2015
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    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ADVSS View Post
    how much tenacity will we be able to get by 4.4?
    Assuming materia slot count stays the same then as now? 520, so DH 3.46% and Ten 2.6%. That will always be the difference in otherwise identical gear.
    (1)

  6. #6
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by EusisLandale View Post
    Assuming materia slot count stays the same then as now? 520, so DH 3.46% and Ten 2.6%. That will always be the difference in otherwise identical gear.
    That looks grim to me, is it worth it over say det or crit?
    (1)

  7. #7
    Player
    Syfurion's Avatar
    Join Date
    Jun 2017
    Location
    Limsa
    Posts
    172
    Character
    Vahette Lauclaire
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ADVSS View Post
    That looks grim to me, is it worth it over say det or crit?
    In my eyes as a WAR? No, it really isn't. I'd rather have the crit and det to make my path/inner beast heal for more, and a crit equilibrium is never something I will turn down.
    (2)
    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  8. #8
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ADVSS View Post
    That looks grim to me, is it worth it over say det or crit?
    Assuming numbers I've been told are accurate, it's 1% per 180 and 160 respectively, with the latter number getting lower the more of it you have. So 2.89% and 3.25+%.
    Tenacity is the lowest DPS stat, this is true, but outside of situations where you want to start cutting away anything you can for even the most minor of DPS boosts the difference between it and the other stats is utterly insignificant. The perk of the stat is that it gives you the most breathing room to learn a fight or cope with random people without drastically dropping your damage output nor relying on RNG as Parry did.
    (2)

  9. #9
    Player

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    Apr 2015
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    Ul'dah
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    Quote Originally Posted by Rasylia View Post
    It was tested. The dmg raise is miniscule. The healing part is miniscule and only affects OUTGOING healing.
    Reading tooltips and believing in them like a headless monkey are 2 different things.

    It's a fact: Tenacity in its current state is more or less the worst stat you can have, compared to the usual contestants.
    intake may want to read the tool tip. you are also missing defense. Also what testing? a parser? if so there is a margin if error on those and can be inaccurate.

    sry but i believe in game tool tips more then a user made program that can't accurately calculate stat weights.

    Ten: "effects physical and magical damage received, and hp restored, the more you have the higher the value the more damage dealt, the more hp resorted, and less damage taken"

    SE knows the true stat weights just fyi.
    (0)
    Last edited by BigRed5392; 07-10-2017 at 11:07 PM.

  10. #10
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by BigRed5392 View Post
    intake may want to read the tool tip. you are also missing defense. Also what testing? a parser? if so there is a margin if error on those and can be inaccurate.

    sry but i believe in game tool tips more then a user made program that can't accurately calculate stat weights.
    Tooltips have been consistently bad, putting it lightly, this expansion. From player testing, healing intake either is a complete lie or is so statistically insignificant that it's immeasurable. Especially when considering the mitigation and damage output bits at least seem to share the same level of scaling.
    (0)

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