

This is not a contradiction. It is different people having different opinions.It's a contradiction that people aren't able to decide that they dislike the WAR changes but people are able to tell me "the class is fine." So you've had enough time to determine WAR is fine and I'm "over exaggerating" but we haven't had enough time to determine WAR isn't fun or useful?
Basic English. Learn it.
Not commenting about other points, yet. Just don't let your own words weaken your own argument like that...
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

The contradiction they're referring to is how some people are telling them that it hasn't been long enough yet to determine if WAR isn't fun or useful. Yet despite that at the same time it's somehow been long enough for those very same people to tell them that WAR is fine. I mean if those people want to claim it's currently fine then they shouldn't be making shitty contradictory arguments about how it supposedly hasn't been long enough yet to determine that it's not fine.
Also, just to further clarify since you misunderstood their intentions. They didn't seem to be directing their statements towards people who simply just have a different opinion. It seems they were directing it at the people who like to claim it's fine but at the same time dismiss their opinions about it not being fine by saying it hasn't been long enough yet.
Last edited by Vallamaria; 07-10-2017 at 05:46 PM.
Consider the warrant for a moment. The logic was that the class had not yet been playable at deep enough a level for people to dislike the changes to Warrior with a full understanding of said changes (i.e. to have a "fair" opinion). Why then would someone be perfectly able to like said changes under the exact same circumstance? It's the same warrant, yet it is used to deny the first and confirm the second, even when it would state that each is equally impossible?
Did you just see a single neglected comma or modal inflection and thereby neglect to read the sentences for their entire meaning? It was perfectly understandable.
You may like having 60 skill, however regularly or irregularly they may be used. That chalks up squarely to personal preference. But "very, very low" button bloat? Are we playing the same game? How can you say there's very little bloat and then point out examples of (two among the more used) situational tools as a problem. (Granted, that seems more an argument of arsenal than of button count.) What then of single actions that occur in multiple steps, keys, or button presses with zero additional availability of control? What of actions that are entirely negligible? What of actions that are precisely rotational (and thereby have no more control or nuance than a per-interval passive activation or acquisition)? Bloating is inefficiency of gameplay in terms of the key slots necessary to action it. While at a point a bloated arsenal may make controlling one's character deeply and interestingly is made unnecessarily complicated, to a negative effect upon gameplay, button bloat itself would include what you've referred to already, would it not? These are actions that do not warrant their space as well as they could or should. But in regards of hotbar space, these, while significant, are lesser culprits than simply, say, linear combos (e.g. Dragoon's) and those slots that ought to be consolidated in the same way as Fell Cleave and Inner Beast. In terms of that actual space, XIV remains quite bloated. The arsenal can and will expand. How it is actioned, however, could be a whole lot more tightly done.
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