Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 103

Hybrid View

  1. #1
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rekujin View Post
    WoW (yeah yeah, just hear me out) has done an excellent job with Timewalking (their version of level sync)
    Well, except Timewalking in WoW has an entirely different reason to exist - it's meant as a sort of way for characters above the level of the dungeon to sort of revisit old nostalgia.

    You aren't actually running the actual dungeon, but rather a version of it specifically balanced for those using the feature. Players at the correct level for the actual dungeon do not benefit from the feature (unlike level sync here), nor are they ever grouped with anyone who is doing timewalking, and the actual dungeon is balanced around them and their potential gear levels.

    They've done a nice (excellent might be giving them too much credit) job with the feature, but it's not meant to achieve the same goal as XIV's level sync - instead being solely for those who are passed the point of running the dungeon normally - and thus isn't a good comparison.

    Quote Originally Posted by Zumi View Post
    FFXIV could do it like wow's level sync where you keep all your abilities you know so far but everything is scaled down. Makes the game feel better once you hit max level.
    See above - WoW's goal and thus their design for their version are different. Theirs is meant to give veteran players a "new old" playground to run for rewards, ours is meant to encourage veteran players to play with new players. Theirs can easily support the design and balance of scaling based around putting everyone at a specific "timewalking only" level of stats and damage (since literally everyone is getting scaled down into it, there's no "just right" gear level). Ours is meant to bridge the gap and thus has to take the balance of what players can do at that level into account, including their suite of abilities, as well as their experience overall, which is meant to be that they get to run the dungeon roughly as it's intended to be run at that level, which means the party using the abilities available at that level.
    (5)
    Last edited by Berethos; 07-10-2017 at 03:53 PM.

  2. #2
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,864
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    A lot of the arguments levied at the OP, assume that abilities wouldnt be scaled down in enmity, potency, etc while sync'd.

    I have actually seen this argument before a few times, and its always this same thing that gets brought up at the reason why it cant. But really it could, it would take a lot of balancing though on SE's part and I feel like THAT is more likely the reason we dont see it. They dont have time to rebalance things at every possible dungeon lvl to make sure it would be in accepted norm's. So while the actions could be tweaked for level sync, it would likely be far too time consuming to do it for every job.
    (But man would I love to see it!)
    (9)

  3. #3
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Vespar View Post
    A lot of the arguments levied at the OP, assume that abilities wouldnt be scaled down in enmity, potency, etc while sync'd.

    I have actually seen this argument before a few times, and its always this same thing that gets brought up at the reason why it cant. But really it could, it would take a lot of balancing though on SE's part and I feel like THAT is more likely the reason we dont see it. They dont have time to rebalance things at every possible dungeon lvl to make sure it would be in accepted norm's. So while the actions could be tweaked for level sync, it would likely be far too time consuming to do it for every job.
    (But man would I love to see it!)
    As much as I'd like to be able to use more than two skills in lower level dungeons, the aforementioned here is very likely the reason why we don't see it.

    Imagine a level 20 dungeon and how every single skill on every single class above the level sync range would need to be tuned for being level 20. Now multiply that by the number of levels you could wind up syncing to across different dungeons (ie level 20 dungeons, level 24, 26, 30, 32, 35, etc.).

    At each "stop" on the sync train, the abilities of every class would need to be adjusted to make sure they don't scale out of whack for that level for whatever reason, as the scaling of abilities like this is rarely ever a straight linear line.

    It's simpler just to keep it the way it is. Everyone is on relatively even footing, although higher level players do still have higher stats from their gear so there's that to consider as well.

    Again, it'd be nice but it's just a logistics nightmare...
    (6)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Rekujin View Post
    If you are a level 70 synced down to level 20, your abilities remain but they are statistically reduced to match level 20 damage/healing output. This means your rotations stay the same but your damage and healing is significantly reduced to match the dungeons content.
    In short every skill above lv 20 should do 1 dmg or heal 1 HP or have 2 sec duration to still match the lv 20 dungeon?
    (8)

  5. #5
    Player
    Rekujin's Avatar
    Join Date
    Jan 2015
    Posts
    151
    Character
    Rekuja Azalon
    World
    Ravana
    Main Class
    Bard Lv 100
    Quote Originally Posted by Felis View Post
    In short every skill above lv 20 should do 1 dmg or heal 1 HP or have 2 sec duration to still match the lv 20 dungeon?
    What? no... why would it be like that?
    (0)
    Rekuja Azalon

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Rekujin View Post
    What? no... why would it be like that?
    So a lv 70 job and a lv 20 class are on equal ground in the same dungeon.
    The lv 70 player will still have all the skills to use if he really want, but it will be not a single bit better than a proper lv 20 rotation
    (9)
    Last edited by Felis; 07-10-2017 at 09:27 AM.

  7. #7
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    835
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    As much as I would like it, it would take a tremendous amount of work and be nigh impossible since the very existence of those extra skills would make things much harder for new tanks. Plus you'd have issues with people going "Oh man our X is new and doesnt have all his skills im bailing."
    (5)

  8. #8
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    How about we just deal with the skills we have at certain lvls? Being overgeared is already an advantage as things just die quick. If you know your Job well, you should be able to adapted to any situation.
    (7)

  9. #9
    Player
    Rekujin's Avatar
    Join Date
    Jan 2015
    Posts
    151
    Character
    Rekuja Azalon
    World
    Ravana
    Main Class
    Bard Lv 100
    Quote Originally Posted by FallenArisen0990 View Post
    How about we just deal with the skills we have at certain lvls? Being overgeared is already an advantage as things just die quick. If you know your Job well, you should be able to adapted to any situation.
    This isn't about knowing ur job well, it's about making low level dungeons less boring for max level players.

    When I get Sastasha in roulette, I don't even wanna play.
    (2)
    Rekuja Azalon

  10. #10
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,653
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    I can see it now. "Why didn't you use an AoE? The OTHER <insert class/job here> used an AoE. Git gud! <kick>
    (6)

Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast