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  1. #1
    Player
    Iris_Lokspuhr's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Iris'li Lokspuhr
    World
    Odin
    Main Class
    White Mage Lv 70
    Okay so after a few runs in the Deltascape as WHM I have another major concern you might want to add to the main post or at least point out, Reiryuu.

    Esuna being removed from WHM, and set as a Job Action to share across all 3 healers (along with the removal of Leeches and Exalted Detriment) is not only unfair to White Mages for having one of their key abilities removed, but is also bloody gamebreaking in end-game raid content. I know this is WHM feedback, so bringing up SCH and AST abilities isn't really suited for here, but seeing how this pertains to something that belonged to White Mage I think it's important to bring up.

    Imagine being in Deltascape V4.0 with two healers that don't run with Esuna. Now think about the fact that the Doom ailment exists, and that no changes have been made to it so in order to remove it from someone is to Esuna is. But, neither healers have Esuna. And neither are SCH, so they can't rely on a fairie to remove it for them. And there aren't any RDM's or BRD's to use their cooldown removals. The fact that Doom is in pretty much in all of the end-game raiding content, and no changes have been made to it so that it can be removed from full healing or other methods other than Esuna, basically forces all 3 healers to use up an Action slot with Esuna. Because if you don't run with it, you're going to get people killed because this is how this system works now. That is not a good change to gameplay. Instead of encouraging different kits and ability setups all it does is force us to all use the same stuff.

    And don't even give me "Well because you've run it now you should know to set Esuna as one of your abilities when going into it." That should not be an excuse for poorly thought out execution of a battle system. Having to go in and swap out Job Actions based on the raid or dungeon you go into should not be something we have to do in order to stay useful and capable of running high end content. It's a tedious and broken system.
    (3)

  2. #2
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Iris_Lokspuhr View Post
    -Snip-
    WHM also happens to be the healer with the best tools to deal with that situation, considering Thin Air allows you to Raise at least two members with 0 MP cost. And as all three healers had access to Esuna, I don't really get why this is being labelled a 'WHM' problem. I acknowledge the Selene part, but with the current state of SCH, nobody is entering duties without Eos.

    I do completely agree that Esuna/Leeches/Exalted Detriment should not have been put into the cross role system, as well as a few other abilities, but I really fail to see why this isn't a general complaint. It's not exclusive to WHM just because they decided to name the cross role version 'Esuna'.
    (2)

  3. #3
    Player
    Iris_Lokspuhr's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Iris'li Lokspuhr
    World
    Odin
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Kabzy View Post
    It's not exclusive to WHM just because they decided to name the cross role version 'Esuna'.
    The reason why is in the name. They took 4 of our abilities, changed the name and icon colours of two of them, and then put the 4 of them into the Job Action menu for the other healers to use. The fact they didn't even bother to change Esuna's name to something else is just another smack in the face to all us WHM mains as to how few unique abilities we now have. But that's just me.

    Will probably make a new thread or find a more suitable to bring this up again as well but figured to drop it in here first to see if I'm not the only one with that thought.
    (2)

  4. #4
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Iris_Lokspuhr View Post
    The reason why is in the name. They took 4 of our abilities, changed the name and icon colours of two of them, and then put the 4 of them into the Job Action menu for the other healers to use. The fact they didn't even bother to change Esuna's name to something else is just another smack in the face to all us WHM mains as to how few unique abilities we now have. But that's just me.
    Then it is just you because that literally makes zero sense. All three healers had an Esuna, you're just complaining about a name and icon at this point, it's irrelevant.
    (8)

  5. #5
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    Quote Originally Posted by Iris_Lokspuhr View Post
    The reason why is in the name. They took 4 of our abilities, changed the name and icon colours of two of them, and then put the 4 of them into the Job Action menu for the other healers to use.
    you know what is the best part? out of the 10 healer role skills, WHM could use 9 before SB.
    cleric stance, break (stone I), protect, esuna, lucid dreaming (shroud of saints), and largesse (divine seal) have all been part of our native toolkit, and we got swiftcast, eye for an eye, and surecast from the cross-class system (as well as virus and Ice II)
    now after SB, we only can take 5 of them, in addition to completely loosing stoneskin
    and the only new thing we get from the role skills, rescue, is super situational at best on top of not even having enough role skill slots to ever take it

    seriously, WHY?!?!?!?

    my thoughts of what needs to be done:
    1) every healer gets esuna as native skill.
    2) WHM gets its original divine seal back. largesse can stay in the role skill system for the other healer, just make them share their cd (yes this would make largesse useless for WHM, but if we have the old devine seal back it does not matter)
    3) add something actually useful on the now free 10th role slot where esuna was. an aoe 5% dmg reduce on 2 min cd or something like that would be great, or how about something like the new BRD pvp skill "battlefield march" to restore 25% MP and TP to the party (should not affect self) on a longer cd
    (6)
    Last edited by deos; 07-10-2017 at 06:09 PM. Reason: added thoughts