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  1. #11
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by soslinky View Post
    snip
    No, it's good that you question the results and that we discuss it. I mess up a lot too.
    The spreadsheet does have a lot of weird multipliers- maybe something went wrong when we went to SB?
    I'm looking at my (painfully simple) tables and I cannot see where they're wrong... and I want them to be wrong, too.

    You only need to compute the pps of a full "rotation" (AF+UI cycles). Steady dps just repeats these ad nauseam, so you just find an arbitrary least common multiple for (opener)+K*(rotations), for some integer K, and then compare those when normalised for that overall length of time.

    EDIT: Note that opener+2AF cycles for 3.x is way less "casting time" than opener+3AF cycles for 4.0. For the same time window, you can probably fit almost 3 AF cycles from 3.X VS 2 for 4.0. That may be another factor causing discrepancy (though the pps per cycle difference is still very odd- since they're normalised in respect to time, they shouldn't be that different after the opener).
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    Last edited by Galvuu; 07-10-2017 at 01:06 AM.