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  1. #11
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,476
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Roth_Trailfinder View Post
    They will not be making major changes to ARR or to HW. This should be clear with their stated intention to bring PTW to the game via the "jump potions".
    lol that's not PTW. But hey, nice agenda injection!
    (6)

    http://king.canadane.com

  2. #12
    Player
    Zigabar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    704
    Character
    Sanura Tsukishiro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Canadane View Post
    lol that's not PTW. But hey, nice agenda injection!
    Not getting rid of loading screens? DNC confirmed!
    (0)
    A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.

    Quote Originally Posted by AriKitae View Post
    I would advise against the “you pulled it you tank it” shtick. Try diplomacy first. “Please allow me to pull the mobs.” [...] While the deeps is wrong for pulling ahead, you certainly aren’t right by not doing your job.
    #GetSelliBack2016

  3. #13
    Player
    AshlikeSnow's Avatar
    Join Date
    Oct 2011
    Location
    Ul''dah
    Posts
    134
    Character
    Weyland Yutani
    World
    Excalibur
    Main Class
    Black Mage Lv 73
    Quote Originally Posted by Emerald_Swords View Post
    Pick up an ssd or sshd and you'll wait less.
    I use a m.2 drive. Loading is not the problem its just having a loading screen instead of a seamless connection to the outside zones is what I was talking about.
    (1)

  4. #14
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    There will be still loading screens
    If you mean removing the zone borders, that would mean a redesign of all maps again. There are currently holes between the zones, that we just jump over during the loading screens. Best example to this is the big stair in CT2. For now we just enter the stair and get loaded to the next level without climbing up. Without the loading screen, the stair have to get fixed so we can climb it up for 1 minute before we reach the next level of the tower.
    (2)
    Last edited by Felis; 12-31-2016 at 06:52 AM.

  5. #15
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Unfortunately this won't change at least for the old maps. They can make bigger Stormblood maps though. I guess the new maps have been built without the PS3 limitations baked in. I don't expect any major change though. This was just the optimistic scenario. They can however make more "lively" cities with more npcs, more buildings and assets and more detailed maps.
    (0)

  6. #16
    Player
    Galka_Rock's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    36
    Character
    Galka Rock
    World
    Famfrit
    Main Class
    Monk Lv 70
    I think all the cities should be like in 1.0 except Ul'dah. The Ul'dah tunnel was just silly. I want Gridania's canopies and Limsa's bridge to come back!!!
    (2)

  7. #17
    Player
    Rieze_Xeero's Avatar
    Join Date
    Sep 2012
    Location
    Uldah
    Posts
    242
    Character
    Rieze Crestfall
    World
    Tonberry
    Main Class
    Warrior Lv 90

    Loading Screen

    Quote Originally Posted by Mwynn View Post
    You see a Rock, move 20 Meters.. It's the same Rock, you move again, oh its the same Rock again... Oh damn again?! ... Oh there it is again...

    1.0 was not on any Consoles, yet the Landscapes weren't nice either to an extend, it had flaws and lacked Detail, not to mention all the Copy & Paste.
    Not all 1.0 is bad. The "gates connect seamlessly to the outside world" is actually a good idea and it makes the world feel big. The issue with 1.0 was the design of the world, not the structure of how it is connected to one zone to another. If you are just going to base it on videos you saw in YouTube then you will not get the OP's point. However I do think this will never happen. They will have to restructure the maps and it would take resources and time. If it is already working they won't do anything to it unless maybe a lot of players demand for it.
    (0)
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  8. #18
    Player
    SicariusSeven's Avatar
    Join Date
    Jun 2015
    Posts
    409
    Character
    Shizuku Duskheart
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    I don't think they could ever go back to seamless zones. It would be hard to program in now and I'm sure players would be angry at the downtime trying to put them back in. Square made a deal with Sony and they are stuck with it.
    (0)

  9. #19
    Player
    JabbaUK007's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Sandor Vergane
    World
    Omega
    Main Class
    Samurai Lv 70
    Quote Originally Posted by SicariusSeven View Post
    I don't think they could ever go back to seamless zones. It would be hard to program in now and I'm sure players would be angry at the downtime trying to put them back in. Square made a deal with Sony and they are stuck with it.
    i think the major issue with going back to the older style it is not due to console is the fact alot of people didnt like it, it felt empty at points, now they have designed the whole game around the way it is now it could have the domino effect, ok so we fix it back to normal, but this part here was tied into the new style, so they fix that then the part they just fixed is tied into to something else and they have to fix that, it could be a long drawn out process. and runs the risk of people going hey i dont like going back to that way and leaving the game.
    (0)

  10. #20
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Dropping PS3 resulted in the devs being able to ;
    -make the new city, Kugane, into one seemless zone full of NPCs
    -continue with making the large, HW style maps but make them more lively, detailed, and vertical
    -add more detail to dungeons, i.e. many active NPCs in the backgroud of the final MSQ dungeon
    -add extra mechanics to dungeons and bosses
    -add job specific UI elements
    (1)

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