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  1. #11
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Maeka View Post
    Here's the problem, though:

    Sastasha = Get no XP from kills, and "X" XP from the Roulette Completion.
    Stormblood Dungeon = Far more XP from kills, and the same "X" XP from Roulette Completion

    For example, if you get, say, that dungeon in Azim Steppes, you get 28,000 per kill. In Sastasha, you get about 500-1k per kill.

    When you complete the end of the dungeon, you get the same reward out of using the Duty Finder and running the Roulette for the first time in a day. So you can go from getting, say, 30% of a level by doing Sastasha to getting 80% or more by getting that Azim Steppes dungeon.

    A few days ago, I Q'd my 65 WHM up. I was 10% into the level. When the dungeon was over, I was just a hair from dinging 66.

    However, yesterday, I took my 67 Paladin out with some guildies... we wound up in Dzemael Darkhold. I got barely 30% of a level.

    That's a pretty large difference.
    not certain but I think that's flawed. i'm pretty sure no dungeon gives you what you've basically said is 90% of a level in a single run. (from 10% to a hair away)from the ding) even with absolute max rested bonus.

    if levelling dungeons threw that much exp out per run people wouldn't have been doing pvp for a million exp a pop.. because one run of doma castle would have thrown them 6 million esp (90% of there level)

    also the exp bonus at the end isn't the same either. think you only get a couple of hundred k for clearing doma castle for example....

    Truth be told I've never paid enough attention to exactly how much any dungeon gives per level but i'm pretty sure it never adds to that much and pretty sure you don't get the same 1.8mill reward for doing titan story at the end of something like doma castle..
    (2)
    Last edited by Dzian; 07-09-2017 at 05:53 PM.

  2. #12
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rongway View Post
    I keep hearing,

    "I don't mind doing Sastasha if there's somebody who needs it, but we shouldn't end up in Sastasha if we're a complete party of high level characters."

    The thing is, the roulette isn't there for complete parties of high level characters who want to queue DR:Leveling. It's there for the solo people who are queued up for specific dungeons hoping that people will queue up for DR:Leveling with an open spot in the party. So if you don't want to end up in Sastasha, queue for the specific level-appropriate dungeon your party wants to do.
    Yeah, but you see, sometimes you Q up for Roulette and you just happen to get a full party of 70s, or 60+ or what-not.

    When you DO get such a party, absolutely nobody benefits from getting Sastasha. I don't mind running Sastasha if it is of any actual benefit to at least one member of the group.

    However, when the dungeon offers no tangible reward to anybody in the group except for the Roulette credit at the very end, then it seems like such a big waste of time when the thing COULD give us something higher.

    And yes, I know the Roulette was originally made to help lowbies get clears. That's fine! That's awesome! But yet a lot of times, at least 8 out of 10 times, I end up in a dungeon that nobody needed.

    EDIT: I would also like to ask a question: Would my suggestion actually hurt anyone? Would it take away any fun at all, if you were guaranteed to get a Dungeon within 5 levels of the lowest member of the group? Would that be a bad thing?
    (1)
    Last edited by Maeka; 07-09-2017 at 06:37 PM.

  3. #13
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Dzian View Post
    snip
    You get a static XP from using the Duty Finder (this is available as many times as you want per day, but it is something piddly like 90k XP) and then you get a static XP bonus from your First-Time Completion of a Roulette. This amount varies upon WHICH roulette you use (Leveling is the best IIRC).



    When you Q up for a Leveling Roulette, you will get the same reward REGARDLESS which dungeon you are placed in. Yes, Baby Ifrit will give you the same Daily Roulette Reward as Doma Castle.

    HOWEVER, Ifrit himself gives zero XP. Your XP meter will barely budge when you finish the dungeon.

    If you had gotten put in Doma Castle, you would have the Daily Reward PLUS the kills (at the tune of almost 30,000 per kill, and that's not counting the 6 figure XP for the 3 boss kills). If you want, I can screenshot but it will take a few days to get the data for proof.

    In the meantime, do it yourself -- Leveling Roulette the next few days, and take a SS of what the game says your rewards for finishing the roulette are. It's a static amount based upon your current level, with bonuses added if you are an Adventurer in Need, and also if there happens to be a Newbie involved.
    (1)

  4. #14
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Rongway View Post
    I keep hearing,

    "I don't mind doing Sastasha if there's somebody who needs it, but we shouldn't end up in Sastasha if we're a complete party of high level characters."

    The thing is, the roulette isn't there for complete parties of high level characters who want to queue DR:Leveling. It's there for the solo people who are queued up for specific dungeons hoping that people will queue up for DR:Leveling with an open spot in the party. So if you don't want to end up in Sastasha, queue for the specific level-appropriate dungeon your party wants to do.
    I do queue solo for that most times, and a lot of times, if I check the other people, I notice everyone is on the 50-70 range. So I wonder why we get thrown into an extremely low lvl dungeon, when all people would have been able to enter a higher one, which benefits everyone more.
    Also, I get its a roulette, but I keep getting into low dungeons a lot more than, say, HW or SB leveling dungeons. If it's a real roulette each one should have the same chance of showing up, but it's mostly Sastasha and Haukke I get thrown into, even if there's no-one who needs those in the party.
    (0)

  5. #15
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Maeka View Post
    When you Q up for a Leveling Roulette, you will get the same reward REGARDLESS which dungeon you are placed in. Yes, Baby Ifrit will give you the same Daily Roulette Reward as Doma Castle.
    This is wrong.

    The adventurer in need bonus is set, and is independent of the content you end up in.

    The daily roulette bonus increases as the level of the content decreases (in most cases, this correlates to lower expected natural dungeon experience). If you end up in the final leveling dungeon, your roulette reward will be much lower than if you were placed in Sastasha. This is to compensate you for running lower level content, and is what the DF entry means by
    Quote Originally Posted by Duty Roulette: Leveling
    Bonus EXP and gill will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.



    Quote Originally Posted by Lelila38 View Post
    If it's a real roulette each one should have the same chance of showing up, but it's mostly Sastasha and Haukke I get thrown into, even if there's no-one who needs those in the party.
    You can't make any judgements about poor randomness based on your roulette results. There are thousands of other roulettes run every day.
    (2)
    Last edited by Rongway; 07-10-2017 at 05:34 AM. Reason: DF Screenshot added
    Error 3102 Club, Order of the 52nd Hour

  6. #16
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    if you want consistent XP and progress, queue for the dungeon you want, or select a few you like and leave it up to chance. If you want the bonus and maybe helping someone out? Pray to RNG-sus and DF it up.
    I don't think this system need to be more complex. It serves it's purpose: helping new people complete old content. I understand you're all past it.. but just because you don't want black 2 coming up on the roulette wheel, doesn't mean you aren't going to get it.
    (2)

  7. #17
    Player
    Draxis_Fallspear's Avatar
    Join Date
    May 2012
    Posts
    68
    Character
    Draxis Fallspear
    World
    Ultros
    Main Class
    Armorer Lv 60
    I've been doing roulettes on my healer job while running through SB quests on my main dps. I keep wanting easy roulettes because I'm just getting re-acquainted with healing after months away and have to get used to healing mass pulls on AST. So far, I'm only getting higher level ones where people do mass pulls and it's stressing me out. RNG is RNG, and it'll generally feel likes its always doing the opposite of what you want.
    (1)

  8. #18
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rongway View Post
    snip
    Okay, then the actual % is not enough to make it worthwhile.

    They need to buff it, because you still get way more XP out of current content than you would Sastasha. I'll do actual comparisons next time I get these kinds of dungeons and show you real numbers in actual practice instead of a screenshot of the game giving you a vague statement that doesn't really tell you what you actually get.

    So maybe I was "wrong" that it is the "same" but yet again, there's not enough of a difference to offset how much XP you are losing from kills. At 30,000XP per kill, the difference is very noticeable. That, and the lack of decent loot if you get stuck in Sastasha you get Lv16 gear. Big whoop. I'd rather get a Stormblood dungeon and get gear my other jobs could use or something I don't already have that I could use for glamours. And everybody else in the group is also high enough level, I bet most of them would wish the same.

    So why stick us in Sastasha, again?
    (0)

  9. #19
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Rongway View Post
    .
    So, what, we're down to arguing semantics now?

    When you queue for a leveling dungeon, you get a static amount of XP based on your level, which obviously scales the higher up you go. The issue isn't that part, it's more to do with the fact that you're thrown into Tamtara with a party of all 60+ characters, because screw it you don't need the XP, right? It's frustrating when you're just starting a new set of levels, only to jump into the roulette and get stuck in a dungeon of other, similarly leveled characters in a place where you have 2 buttons to use. I'm sure none of us have problems doing dungeon runs when we see someone at the recommended level of the dungeon, or we see that first time bonus pop up, but if we're all 60+, why the hell are we forced to run through goddamn Sastasha?
    (0)

  10. #20
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    I don't think the OP is saying to screw over new players. I think she's saying if the DF decides to assign her to a party with a level 17 player, or decides to assign such a player to her incomplete pre-made party, then she doesn't mind if it ends up picking Sastasha (For example). However if all the players end up being over level 40 (for example), then it should be a random 35+ dungeon.

    Seems fair enough. I don't know how DF's algorithm works for deciding who's in what party so this might be quite tricky (but as with anything, not impossible, just means if it's tricky it won't be implemented for a long time).
    (1)

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