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  1. #11
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by YitharV2 View Post
    That being said, the difference probably doesn't matter to the average player, just wondering where you're getting this "highest DPS potential" from.
    See the problem with people just blindly linking and sharing the manner in which a few people "analyze" data is that they're not understanding it to begin with. 95th percentile doesn't tell you the DPS potential for a job. You have to look at max values and then cull the buffs like The Balance/etc from them.

    You don't balance job DPS potential by any percentile, you balance it based on maximum output. If the 95th, 75th, or 50th percentile rankings don't match up with the maximum damage output potentials, what you have is a difficult job to play. WAR was ridiculously easy in 3.x, so I understand that a lot of players are going to be upset when all of a sudden they're playing the most difficult tank. Cue BRD 3.0 changes.

    I've done extensive testing on all 3 tanks, and analyzed the data on FFLogs, and WAR is still top DPS by a decent margin. Again, I realize it's not easy, but we're looking at two different things here. I will agree it could use some kind of quality of life improvement, but the suggestions you see all throughout this thread and most threads would simply make WAR vastly OP once again. I don't think we'll see a considerable job overhaul regarding WAR for awhile, so it is what it is for now and the best we can hope for is more utility, and just accept that it's a difficult job to play for the time being.

    Edit - I feel like this should be implied, but since you linked what you did in the first place, I'm guessing it needs to be pointed out. Look at the buffs each of those top ranked players had. The WAR had 42.51% Balance uptime along with their Ninja, showing us that the WAR didn't have Enhanced Balance. If you look at the PLD, it had 86.82% uptime, compared with their SAM and RDM who had 0% balance uptime, showing that the PLD had Enhanced Balance that entire time.

    Again, it takes some basic degree of analytical skills, but too many people don't know what they're talking about.


    Quote Originally Posted by Venoshock View Post
    Yeah, highest DPS potential by like what, 100 dps?...

    Yeah it had loads of CDs, but so what? If the other tanks can mitigte through tank busters and everything else then who cares about the load of CDs it has...

    I know (my static leader is a DRK) for a fact drk has an easy rotation...

    In HW, DRK was the hardest tank to play well, but once you mastered it, the class was absolutely fantastic...
    4 points to dicuss here:

    1. Yeah, 100 DPS is a good margin, but without sharing exact numbers just yet, WAR's is higher than that in all my testing. I'll say what I've said over and over again, WAR just needs utility with some quality of life improvement since the average player is having great difficulty. It does not need any kind of DPS buff whatsoever. A big factor people also forget is that PLD DPS plummets when they use Clemency and Passage of Arms.

    2. WAR has loads of CDs it can rotate, enough that it makes it the best MT for physical damage currently, and that's nothing to brush aside.

    3. DRK's rotation in 4.0 was much easier than it is now in 4.01, but it still has the challenge of having a high skill ceiling. I honestly can't even tell you which is harder at this point because I don't have a final proven "best" rotation for WAR, but I find it easy to out DPS DRK as WAR. I like them both a lot compared to what they were in 3.x for different reasons. You'll see that using the Blackest Night on CD and never capping on MP/Bloodgauge while also never eating into your GCD is not as "braindead" as some would think. And it's a hell of a lot more fun than just weaving random double OGCDs like we did in 3.x, which was the only "challenge" for DRK back then.

    4. WAR is experiencing much the same as DRK in HW. It's the hardest to play, and people have this notion that it lost all its synergy, when it just changed significantly. It's actually extremely rewarding and the synergy is still there, it just lost the extremely low skill floor.
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    Last edited by DWolfwood; 07-09-2017 at 09:10 AM.