


Hated it before stormblood, won't be using it unless they retool it again.
Also no offense to the OP, but you're an Astro. Your dps isnt going to be as good as a White Mage's anyway.
Last edited by Coratanni; 07-09-2017 at 07:25 AM.


cleric stance shouldn't be on your bar in the first place.
Protect is macro'ed out at the beginning for Esuna. You die, oh well. Protect is gone for you. Esuna, Divine Seal, Shroud, E for E (Rescue for certain runs where I know people have trouble getting in position), Swiftcast.
When someone asks me (has only ever happened a few times) if I want to take protect, I just tell them no. You take it. SE wanted to take all my skills away and give them around, well guess what, you use them in 8 mans.
Maybe SE shouldn't have taken away so many skills, eh? I mean, I already completely ignore the Lily mechanic. Less staring at thing is what they wanted!
Yeah I was an AST paired up with a WHM in the Royal Menagerie. Not only did they spam Holy even before the fight started having minimal MP, they just continue to use Aero/Stone and very rarely threw down an Asylum or the occasional Cure. People died quite a bit (was a first time doing the duty for some), yet I was the only one rezzing them and keeping the HP within decent levels. I called out the WHM on their behaviour yet they just said they can do what they want and made a sarcastic comment when my MP was hanging by a threshold.... which from solo healing/rezzing is to be expected. Granted I eventually got a structure going and managed to get through it, but still it could of gone so much easier and quicker if the healer actually helped out more. Feel like that they just dropped in by mistake because of the Trial Roulette....


A space that I don't really have much else to put in. I don't need Esuna for Ex Primals, and I think I only need it for O3 to dispel Doom. Eye for Eye to me isn't worth the slot as a non-Scholar. Rarely do I get full uptime usage of a Clerics, but it's better than nothing or a spell that I'll never use. Technically I have two free spaces without Clerics, but I don't need to drop protect because there's so little I have to replace it. Largesse, Swiftcast and Lucid Dreaming are more or less the only three mandatory staples I have.
Rescue is a minor option I've seen used for pulling people in after they've baited a thunder cloud, but that's really it. Great PvP spell, horrid minimal use in PvE.
I don't have his particular issue but in sorry you feel this way OP don't worry come 4.05 they will nerf us Astros so back to the secondary healer we go lol but like someone said if I have to take over healing which seems to be the case in like susano ex all the time then so be it....p.s. cleric is never a good hand off I would use like eye for eye or some thing in morning useful
Well, when I'm doing stuff with my FC, it's usually roulettes.
Leveling, Trials, 50/60 and Expert. Outside of Expert, there's a good chance I won't need Esuna. In most of the leveling dungeons pre-50 I just heal through poison, although I'd definitely take it for something like AV.
That being said I do just keep Esuna at default now, but even with the high CD, I think E4E can be useful at times.
Apparently though you can use a macro to change role actions.
https://www.reddit.com/r/ffxiv/comme...g_it_set_as_a/


Okay.
Like many, my default is protect, esuna, lucid dreaming, swiftcast, and largesse, slotting in E4E after protect in dungeons. I'll always bring esuna if there's something worth dispelling (doom, paralysis, heavy hitting DoTs/Damage debuffs, all sorts of stuff) or if I simply don't remember if I need it or not. As for rescue -
Rescue's delay in activation is awful. It is not needed if people are playing well. It is super situational - it is a rescue from a mistake, after all. It can easily destroy someone's rotation. I feel its cooldown is too long and could be brought down some, as well. Anytime I take it, I have no guarantee it will be used.
But I have found myself in this situation all the time, particularly in this fight, with many, many players (MSQ Stormblood 70 Spoilers):
https://www.youtube.com/watch?v=QbKnmXFdkEw
Here are some places it is useful:
- Ramuh trials, pull someone with lightning AoE towards someone who will be stunned if not hit with lightning
- Ravana, pull a dum-dum away from giant-offtank-cone-blaster. Pull someone into Slaughter safe zone. Pull someone into safe-area from Pillars of Heaven. Two of these can be healed through, one results in a raise.
- Any fight with a stackup marker, pull someone with stackup way away from everyone into the clump
- Susano EX, depending on strat and what's going on, particularly during churning + knockback + stack if the raid doesn't position accordingly / mitigate the knockback entirely with a shield
- Lakshmi EX, if your healer or buddy isn't with you for confuse, yank em over
- Royal Menagerie. Save someone from Tidal Wave...from bad stackup placement after middle-circle AoE that causes spread...Pull someone away from their chains partner who they've decided to hug. Or most applicable, pull someone from giant-line-aoe knockback to safety since they're not going to get out of the AoE and aren't running forward to survive the knockback. Have even used it to save someone in a bad position from Aerial Blast.
- Deltascape v2 and v4, save from tentacle AoEs and save from wind knockback poor positioning.
Of note - these are mostly trials or otherwise 8 man content, meaning one of you can drop protect pretty safely, or if esuna isn't needed, can drop it. E4E is iffy in trials without multiple threatening targets. Break, Cleric stance...nothing to write home about either unless you really need one for a burst phase or one for a heavy for whatever fight mechanics exist.
In trials I can find a use for rescue, I am happy to drop protect considering what I can save with a rescue, particularly with new players. It might see some use in savage, it really depends on how the mechanics are set up, but it's unlikely to ever be required by any means. I find it more useful than surecast typically speaking, but there are mechanics I might prefer surecast over rescue, and also something I'd probably be more likely to take in a planned static rather than DF. Neither are great. But it does feel good to rescue people successfully.
Last edited by Erakir; 07-09-2017 at 01:36 PM.
You're being paired up with lazy/bad healers really, all there is to it. Especially if the other healer is a SCH, because in comps involving a SCH, the bulk of the healing is meant to be on them. However chances of getting a pug healer comp that can coordinate properly are slim, so you just gotta role with what you get sometimes...
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