

Jobs aside, players - healers who use cleric stance or whatever not over the actual useful healing stuff, SUCK. When I get into group with one I think woah that player needs some sprout level lessons. That aside, DPSing is the 2nd priority, right after healing. If a healer can't do their job right and balance out these two things, then they might want to reconsider their job choice.
I stand corrected I forgot about that. I just remember it being a big deal in Alex.
you can main heal and dps. hell, you can solo heal and dps. its all about planning your heals around fights, such as earthly star, saving you a cast of helios. coordination with your cohealer is important too, for example, you can save yet another helios cast if you tell them to use assize/asylum or whispering dawn on a certain attack. given how most fights are scripted, its really easy for both healers to pull over 1500 dps.
You are right in the sense that it got much more important in Gordias, but that's mostly because every single party member needed to perform (close to) their best.
You can have Cleric Stance and all your actual useful healing stuff. If Protect is taken care off and Esuna isn't needed (at all, ie Lakshmi and Susano), you can safely pick Cleric Stance alongside Largesse, Lucid Dreaming, Eye for an Eye and Swiftcast.
Rescue is borderline useless depending on the fight, it has some nice uses in Susano, but other than that I didn't find a fight where it would really be a help.




2nd ASTs really get on my nerves; they're like, guilty until proven innocent. It was a thing I had in HW, and now the new top-secret private card UI for ASTs made it 2 times worse.
...You haven't overwritten my AoE Balance yet, but until this duty is over I fully expect you to...


The pattern I see here is that the most Trials/raids don't need it, but all but 8 of the dungeons do. Those that don't are mostly level 50 dungeons.Yeah there's a spreadsheet for it.
https://docs.google.com/spreadsheets...ring&sle=true#
However who the hell is going to consult a list just to decide if Esuna should be in the role setup or not. It's better to leave Esuna there and drop protect after you cast it if you really need to put something else there. Personally I think all the other offerings are not useful.
Cleric Stance: adds 5% to DPS, why would you need this except during solo content
Break: Basically Stone I, adds heavy to the target, where in the game has Heavy casted by the player ever been useful except in combination with a knockback or stun? You'd only ever want to cast this to run away from something, and again that is a solo-play thing.
Protect: Necessary or you will get shouted down for being a bad healer.
Esuna: Necessary, or mostly-helpful on most dungeons, PotD and field content. You will get shouted down for not having it.
Lucid Dreaming: Necessary on WHM and AST, you would be stupid not to take it. Also useful to use immediately after a heal-bomb to cut enmity back down.
Swiftcast: Considered essential, though most people use it entirely to make raises instant, and otherwise their heal-bomb macro.
E4E: Not terribly useful due to the recast time, basically tank-buster migitation if you don't have shields (eg AST/SCH has other shield options)
Largesse: Useful on hard content that takes a long time to complete, eg Trials. Rarely useful on trash unless you're out of mana and are trying to make it last longer
Surecast: On a healer this is again, only useful in a very specific scenario where you'd otherwise get interrupted on a long cast, most attacks that aren't party-wide damage don't interrupt you.
Rescue: Please tell me where this is useful.
Of these, I take Protect, Esuna, Lucid Dreaming, Swiftcast and Largesse. All of these were originally in the WHM/CNJ toolkit.
Cleric Stance and Break are solo-play options that have little use in a dungeon.
You might argue E4E is useful but I've never needed it, even in pre-SB. I also never used Surecast in pre-SB either.
So what to use for me made sense. But as I and others keeps saying, these things in the Healer role actions, should not be there, they should be in the base toolkit. Esuna and Protect should not even be here, they should be Exclusive to WHM. AST and SCH had their own clense skills, and they should get those back, and they should get their own takes on Protect instead. Lucid Dreaming and Largesse mainly came out of WHM's toolkit, but these are less to complain about being here since they're not very useful once you outgear a dungeon or trial. But I'd rather have them and the opportunity to use them than have to think about swapping in skills on a per-dungeon or even per-boss basis. Who stands still long enough to do that?


As bad as it sounds, you're probably going to have to get used to it.
SE made AST healing and mitigation so strong, that the other healer can afford to slack off and DPS more.
When I party up with a SCH, I naturally heal more, because I know I'm better at getting bars up faster than they are.
Meanwhile if I party with an AST, I'll slack a bit more because I know their heals are better than mine.
This silent communication between healers has been going on since 2.0, it's nothing new really.

I play WHM. I generally try to stay balanced with the other healer for both healing and DPS. I find that that usually does the raid as a whole the most good. If I noticed the other healer is healing more than I am, I make an obvious attempt to shoulder more of the burden. If they make it obvious they don't want to DPS, and just want to heal, then I let them. It's worked pretty well.
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