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  1. #1
    Player
    ChenDynasty's Avatar
    Join Date
    Nov 2013
    Posts
    3
    Character
    Fotma Weapon
    World
    Coeurl
    Main Class
    Warrior Lv 70
    Blood Price should have a defensive mitigation added to it.

    Sole Survivor should have a MCH Wildfire mechanic change, that compounds damage into healing at its expiration -- It's currently not viable for raid encounters with such a long CD and useless on a boss-only encounter.

    Abyssal Drain/Unleash should be re-worked -- There's no sense in having two AoE Enmity abilities that hardly cost more/less than each other.

    Shadow Wall -- Compare to Vengeance = 1 min longer CD, Same Reduction, No Additional Effect, Lasts 5s shorter -- How did this fall through the cracks?
    (6)

  2. #2
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by ChenDynasty View Post
    Blood Price should have a defensive mitigation added to it.

    Sole Survivor should have a MCH Wildfire mechanic change, that compounds damage into healing at its expiration -- It's currently not viable for raid encounters with such a long CD and useless on a boss-only encounter.

    Abyssal Drain/Unleash should be re-worked -- There's no sense in having two AoE Enmity abilities that hardly cost more/less than each other.

    Shadow Wall -- Compare to Vengeance = 1 min longer CD, Same Reduction, No Additional Effect, Lasts 5s shorter -- How did this fall through the cracks?
    Blood Price should absolutely have like a -10% damage taken added to it. This would make it a more accurate equivalent to Blood Weapon and help DRK in between tankbusters.

    The sole Survivor idea is interesting. I think I would rather see that compounded into a shield instead of healing, simply because the healing would likely be overhealing because of the timing element.

    The AD/Unleash bit is the only one I disagree with, since they do have different purposes and one doesn't actually wholly replace the other. I wouldn't mind something piddly like the PVP bind being added to Unleash but these skills are fine and the nerf to Unleash has barely any effect on the job at all in spite of people's complaints. The nerf to Dark Passenger however...

    Shadow Wall - total agreement. This skill needs to have something to make it stand out between the other tanks' equivalents. Right now its strictly inferior. And if this was balanced around TBN, they need to dial back TBN so that we are not so excessively over-reliant on it.
    (1)