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  1. #1
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I know it is unlikely for us to get anything truly ground breaking come patch, but heres what I would like to see replace our old parry mechanics:

    1. Bloodspiller lowers the cooldown timer on carve and spit by 6 seconds.

    2. Dark arts lowers the cooldown timer on delirium by 3 seconds per use.

    3. Sole Survivor grants 15 seconds of no resource cost for abilities.

    4. TBN grants 10% reduced damage taken for 5 seconds if shield breaks.
    (1)
    Last edited by Chrono_Rising; 07-08-2017 at 02:02 AM. Reason: Autocorrect fail

  2. #2
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Chrono_Rising View Post
    I know it is unlikely for us to get anything truly ground breaking come patch, but heres what I would like to see replace our old parry mechanics:

    1. Bloodspiller lowers the cooldown timer on carve and spit by 6 seconds.

    2. Dark arts lowers the cooldown timer on delirium by 3 seconds per use.

    3. Sole Survivor grants 15 seconds of no resource cost for abilities.

    4. TBN grants 10% reduced damage taken for 5 seconds if shield breaks.
    Yes, finally, someone else in this thread that wants to fix actual problems and not just shoehorn us into an OT role by making our actual tanking tools 100% inferior.

    My only problem with your suggestions is that they make it even harder to fight resource overflow, perhaps even impossible in practice; I think certain mana returns would have to be returned to make it work, but otherwise these are nice.
    (0)