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  1. #1
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Guolstyrm View Post
    snip
    I'm a Warrior but its been a very long time since I've tanked at 40 esp with the new changes. Before we could use the Paladin's flash to help keep aggro. But in regards to people pulling let them pull and die. You are the tank. YOU decide what gets pulled. Accidents happen but obvious pulls are obvious. let them tank them. Don't worry yourself over it.

    The Aggro list is your biggest tool. Always hit everything esp as a Warrior. I do understand PS4 targeting sucks, I used to play on it as well. It takes practice to get well. You do not suck. I think you just need more practice. Which is OK. So keep practicing. Also, take advantage of hooking up a mouse or using the touch pad to click on an enemy if you can't seem to target it through cycling. That helped me alot when I started before I got used to the PS4 targeting insanity.

    Also people who abandon because youre new, youre better off without them anyways.

    Add me in Lamia and I can help out if you'd like at least I'll never abandon you! ^.^ And I love running dungeons constantly, which I think is the best way to learn.

    There are guides floating around the internet with rotations for Warrior that help. But the biggest thing that helped me was running dungeons alot, both with friends and randoms. Sometimes the best way to learn and try things out, is just by doing. Also I have this friend who is an insane aggro stealing BLM to help me learn how to hold aggro, not by choice..... >.>
    (5)
    Last edited by silverlunarfox; 07-07-2017 at 10:40 PM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by silverlunarfox View Post
    But in regards to people pulling let them pull and die. You are the tank. YOU decide what gets pulled. Accidents happen but obvious pulls are obvious. let them tank them. Don't worry yourself over it.
    This is at once both good and bad advice. Your job, like anyone else's, is to speed up the run. You have sacrificed raw potency, including the tremendous potencies of curative magics, to do that—through added mitigation and enmity. As a tank, you shouldn't be thinking narrowly about who does what, but rather what the team can accomplish in particular windows, based on their toolkits, and how short you can make the run as a result. Never play games of pride around some preconception of your "role". Your role is your toolkit—no more, no less. Sadly, figuring out what to best do with that toolkit, given the varying behaviors of your surrounding members, requires an incredible amount of game (and almost sociotypical) knowledge. As a tank, you are in by far the best position to make calls of pace and pull size. You waste time at any point you stop to talk about this and in most cases where you might let the DPS pull. Because face pulling does have very real value, you want to be the first thing enemies see. It will compensate in the situations where you're unable gather all at once without diverting from the quickest path to the gather destination (or, say, without sacrificing valuable MP, TP, or a bit of uptime better spent after the gather). That's not to say that DPS or healers can't, or absolutely shouldn't, pull, but if or when they do, they'd best be thinking in terms of ease of gather and facilitation of uptime, same as you would. A healer might Regen both you and theirselves, and hang just far enough behind you to gather mobs through your Flash or Unleash, or run ahead with a Swiftcast Holy at the ready to hold everything at bay while you easily supply your enmity and their Regen and Asylum (placed in the GCD gap) tick them back to full.

    As for pulling in the sense of ripping hate, try not to let it happen whenever there's no advantage for the team. (Easier said than done, I know.) See who's hitting what. If they're single-target direct-damaging separate enemies, mark, and insist, so long as it doesn't take so long typing these things out as to contradict the only point you'll have—that "it's faster" this way. Such times will include pulling for the next AoE while a mobile DPS finishes off the last enemy, now on them, when a Monk needs uptime for their Greased Lightning mechanic, and probably some ten other things that will escape me until I'm tanking for their relevant compositions.

    Edit:
    tl;dr: Think like a strategist. Role is your toolkit. You're generally the pack leader; the responsibilities ought to bury whatever pride you'd feel in that position. I'd also suggest you try out a couple different DPS when time allows and try to perfect your gameplay on those. Tanking starts to make a lot more sense, especially when you're DPS are fighting in a logical manner, once you know who you're tanking for.

    Also, hopefully the Overpower and Skull Sunder enmity buffs will have helped.
    (0)
    Last edited by Shurrikhan; 07-08-2017 at 07:27 AM.

  3. #3
    Player
    Silingfasi's Avatar
    Join Date
    Apr 2017
    Posts
    29
    Character
    Wizzardo Ricercatore
    World
    Tonberry
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Shurrikhan View Post
    Your job, like anyone else's, is to speed up the run.
    Undergeared tank receive a huge amount of damage after sastasha.
    And even with my crafted HQ gear up to level I don't like to aggro everything.
    (2)

  4. #4
    Player
    PK_THUNER's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Kimchi Jjigae
    World
    Faerie
    Main Class
    Warrior Lv 71
    You need to learn proper positioning for overpower. In big pulls watch the health of the enemy, if you see one that's getting lower faster then the other then most likely someone is using single target dmg on that one. If that's the case use your enmity combo on that target. Sometime when both of your dps is doing single target to multiple targets you might have to use skull sunder on one and butcher's on the other one. That's the getto way but do what you got to do.

    Focus on keeping enmity once you got that down. Work on proper position of yourself the monsters and bosses in a way that your party can dps and heal comfortably. Then work on your dps rotations and optimise.
    (0)

  5. #5
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Silingfasi View Post
    Undergeared tank receive a huge amount of damage after sastasha.
    And even with my crafted HQ gear up to level I don't like to aggro everything.
    I remember getting my butt kicked when I first tanked stone vilge and Wearing full set level 40+ armor HQ and I get shredded to pieces lol
    (1)

  6. #6
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Your job, like anyone else's, is to speed up the run.
    False.

    You have no obligation to speed up a run. Especially if undergeared or with a lack of confidence in party and self.

    With the constant AOE nerfs in DPS damage, it falls in line with Yoshi's thinking in this as well, whether we agree with it or not.
    (2)

    "Within each of us, the potential for great power waits to be released."

  7. #7
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shurrikhan View Post
    This is at once both good and bad advice. Your job, like anyone else's, is to speed up the run. .
    Quote Originally Posted by silverlunarfox View Post
    False.

    You have no obligation to speed up a run. Especially if undergeared or with a lack of confidence in party and self.

    With the constant AOE nerfs in DPS damage, it falls in line with Yoshi's thinking in this as well, whether we agree with it or not.

    Double False As a tank it is your job gauge your party, to ask if big pulls are ok, and if the healer is ok with it. While speeding the run is always a plus unable to gauge your group would make you a poor tank. If people complain they can atleast state their case, however everyone needs to work as a team and communication is the key. DPS and healers should at a minimum gauge their tank after the first set full pull has been done and ata minimum try to make the tanks job easier and attack one main target or at a minimum understand how the enmity bar works, healers should know the basic of not casting while pulling and not have regen dots active.
    (0)
    Last edited by ManuelBravo; 07-11-2017 at 12:31 AM. Reason: correction

  8. #8
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ManuelBravo View Post
    False also it helps, as a tank it is your job gauge your party, to ask if big pulls are ok, and if the healer is ok with it. While speeding the run is always a plus unable to gauge your group would make you a poor tank.
    Which is where confidence comes into play. It is not your job to speed anything up. Not one bit. If a tank wants to pull slow when I heal, so be it. I speak from a tank and healer main perspective. Also as a DPS things will die just as fast pulled small or large if you know what you're doing.

    But for sake of argument, I leave this to the OP and happily bump his post for other constructive input in aggro holding.
    (0)

    "Within each of us, the potential for great power waits to be released."

  9. #9
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by silverlunarfox View Post
    Which is where confidence comes into play. It is not your job to speed anything up. Not one bit. If a tank wants to pull slow when I heal, so be it. I speak from a tank and healer main perspective. Also as a DPS things will die just as fast pulled small or large if you know what you're doing.

    But for sake of argument, I leave this to the OP and happily bump his post for other constructive input in aggro holding.
    It's not a matter of confidence, people have lag, are under gear, are sprouts, first time runners ect. Unless they have been farming gear, mounts , ect they need to build up confidence. Remember not everyone is a hardcore gamer or have have the self esteem to take a chance. Deepening on which tank you go as they have different ways to grab enmity. Some are harder than others, have limitations, ect.
    (0)
    Last edited by ManuelBravo; 07-11-2017 at 02:38 AM. Reason: addition

  10. #10
    Player
    mircanda's Avatar
    Join Date
    Mar 2014
    Location
    ontario
    Posts
    16
    Character
    Kirah Triborn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60

    tips

    a useful tip to practice getting agro on a group, use tomahawk, this will agro everything to run at you, run through the pack turn around and use overpower. because its a cone with you being the point positioning is key. once you get steal cyclone that can help as its a circle aoe like flash, and looks cool to use lol
    (0)