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  1. #21
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by jdnyc View Post
    Not sure about that. I do think people 'prefer' having a bard because of all the group buffs. I think a few things are pretty clear...
    AST needs a nerf
    SCH needs a buff
    SUM, MCH, WAR, DRK need to be looked at.
    You forgot DRG. They need quite a few tweeks.
    (7)

  2. #22
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Elfidan View Post
    I would say rdm needs a slight reduction to dps as it seemingly outstrips its fellow supports MCH , and BRD. They need to adjust the lilly mechanics for whm they seem a bit off in terms of dependability. DRK and WAR need some tweaking to their mitigation. That is all i really see at the moment but nothing is stifling or obnoxious save maybe the WHM lillys.
    RDM is not a support. If you're going to compare it to anything, it'll be BLM. Lilies are fine, the CD reduction of 20% at max is great, any higher and it may be just too OP. DRK and WAR definitely need buffs to their CDs.
    (5)



    Baby, tell me, what's your motive?

  3. #23
    Player
    Eliniell's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    108
    Character
    Ehri'a Zhwari
    World
    Balmung
    Main Class
    Red Mage Lv 70
    The only issue I have with WAR is the stance swapping just feels... sluggish. Losing half my beast gauge when I swap just feels like I'm being punished for using the Jobs kit. I thought losing the HP and healing buff to gain damage and crit and vice versa WAS the tradeoff, but now I have to contend with losing resources as well. Removing the beast gauge halving would fix any issues I personally have with the job in it's current state.
    (1)

  4. #24
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    Quote Originally Posted by Eliniell View Post
    The only issue I have with WAR is the stance swapping just feels... sluggish. Losing half my beast gauge when I swap just feels like I'm being punished for using the Jobs kit. I thought losing the HP and healing buff to gain damage and crit and vice versa WAS the tradeoff, but now I have to contend with losing resources as well. Removing the beast gauge halving would fix any issues I personally have with the job in it's current state.
    I'm really, really missing flash on Warrior. Running through mobs in a dungeon for a big pull, having to either a) stop and do overpower, confusing the dps, ground dots are put down or b) relying on a singular tomahawk and watching the rest of the mobs run to the healers. Why is Infuriate only available out of combat? We can't even prime a steel cyclone :<
    (0)

  5. #25
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Nerf nothing. Buff other classes to be on par with those currently excelling.
    (11)

  6. #26
    Player
    Nagamasa_87's Avatar
    Join Date
    Jun 2017
    Posts
    16
    Character
    Nagasuges Yamiyo
    World
    Ultros
    Main Class
    Dark Knight Lv 70
    Dragoon... Really needs some help making LotD faster to get into and maybe some potency buffs.
    (6)

  7. #27
    Player
    Eliniell's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    108
    Character
    Ehri'a Zhwari
    World
    Balmung
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Tigerlilley View Post
    I'm really, really missing flash on Warrior. Running through mobs in a dungeon for a big pull, having to either a) stop and do overpower, confusing the dps, ground dots are put down or b) relying on a singular tomahawk and watching the rest of the mobs run to the healers. Why is Infuriate only available out of combat? We can't even prime a steel cyclone :<
    The infuriate issue is a bit annoying, but it's really only a problem on the first pull. After that I generally ensure I have at least 50-70 on the gauge at the end of each fight to make sure I'm ready for the next pull.
    (1)

  8. #28
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Dark Knight has been simplified to the point it is dull and boring. It no longer feels rewarding, we're just flat out underpowered as well. We have nothing as a strength for our tanking that Paladin for example doesn't have and we're certainly lacking things that Paladin has.
    (3)

  9. #29
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Vexander View Post
    Nerf nothing. Buff other classes to be on par with those currently excelling.
    No. There are nerfs that need to happen. The question is if SE can do it without nerfing the job into Oblivion like they did with SCH. I always said SCH needed some adjustments, not completely gut the job.
    (2)

  10. #30
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    It's not an immediate concern, but DRK really needs to be fixed. They gutted the job and left us hollow inside. Took nearly all our signature abilities and either removed them or added them as role abilities and nerfed them into near-uselessness.

    In particular: Low Blow, Reprisal, Dark Dance.

    It's fine if they keep those skills on the tank role list, but either return their functionality to DRKs or buff the role-list versions back to what they were.
    (2)

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