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  1. #1
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    431
    Character
    Haurchefant's Ghost
    World
    Sargatanas
    Main Class
    Gladiator Lv 32

    As a Tank main, please revert tanks back to VIT+STR Scaling

    There was nothing wrong with this formula, and there was no good reason to change it. If you are worried that we will be too strong after dying, then change the weakness stat to lower damage dealt instead. This would fix all of the tank problems, while keeping the healers happy. It's a simple fix really. HP inflation(lol) will be a thing no matter what with the way our accessories are.
    (8)

  2. #2
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kelg View Post
    There was nothing wrong with this formula, and there was no good reason to change it. If you are worried that we will be too strong after dying, then change the weakness stat to lower damage dealt instead. This would fix all of the tank problems, while keeping the healers happy. It's a simple fix really. HP inflation(lol) will be a thing no matter what with the way our accessories are.
    Yes, there was something wrong with the formula but the current "solution" is not fair for tanks either.
    (3)

  3. #3
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    431
    Character
    Haurchefant's Ghost
    World
    Sargatanas
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Driavna View Post
    Yes, there was something wrong with the formula but the current "solution" is not fair for tanks either.
    What was wrong with it? I thought it was great and made sense, unlike STR scaling.
    (3)

  4. #4
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    the census seems to think it's so a good tank cant out dps a bad DPS, or so tanks incur a weakness for being rezed, both dumb reasons in my own opinion.. What punishment does the tank face for dying mid fight? maybe the wipe that follows? or the loss of the DPS LB3? really it feels petty because a warrior out DPS'd a bard (that might as well of been a carry) to lose to a tank.
    ill let these changes slide if they tank VIT off all gear not tank related, its a tank stat see, dps/heals have no business using it lol
    (2)

  5. #5
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Honestly, there are ways to make anything, full VIT, full STR and hybrid scaling work.

    They're just being stupid and stubborn about it.

    By far and wide the easiest fix would be to just put STR and VIT on accessories as they put it on the left side gear already. They're job locked anyway.
    More convoluted, they can convert tank accessories to STR only and then either buff tank stance, or put more VIT on left side gear to compensate.
    They can make tanks scale full off VIT and then simply set the contribution ratio of VIT to damage to the ratio between VIT and other main stats. At worst, that's one number change per big patch.

    It's really not rocket science. There's no reason for them to struggle so much.
    (8)

  6. #6
    Player
    Baalfrog's Avatar
    Join Date
    Mar 2016
    Posts
    117
    Character
    Alysanai Holt
    World
    Cerberus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Kelg View Post
    What was wrong with it? I thought it was great and made sense, unlike STR scaling.
    The thing is, weakness in it's current form doesn't give you penalty for vit, so tanks wouldnt be penalized as hard for dying, when it should be pretty much the worst thing that can happen, so that would be backwards. BUT the tank in full slaying will be fixed in some manner come 4.05 and then it will be fine, probably.
    (0)

  7. #7
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Kelg View Post
    What was wrong with it? I thought it was great and made sense, unlike STR scaling.
    Basically tank damage was being too relied on for specific content (by which I mean nearly all content), so it was reverted back to STR so that the only real damage that would make or break a fight is coming from party members specifically there just to do damage.

    The only real issue that came from the reversion is that a general deficiency of enmity generation became an issue in most circumstances and would only get worse as players grew further in power and item level. The current fix was to give flat increases in enmity generation to skills designed to generate threat, but that's just a band-aid to fix a severed arm. The fix then would be to find a way of making enmity generation for tanks--not damage, just enmity generation--adequately scalable so that it can continue to be beneficial amidst healers and dps getting stronger.

    Remember, at the end of the day, you're a tank. You're the decoy. You're not a dps, and dealing damage is not--and should not--be a priority on any level.
    (3)

  8. #8
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kelg View Post
    What was wrong with it? I thought it was great and made sense, unlike STR scaling.
    It's a balancing problem.

    Increasing tank DPS through VIT has these possible side-effects:
    -Tank eHP is increased in comparison to incoming damage
    -Non-tank eHP is reduced if tank eHP is balanced by increasing incoming damage

    Likewise, reducing tank DPS through VIT has the opposite side-effects:
    -Tank eHP is reduced in comparison to incoming damage
    -Non-tank eHP is increased if tank eHP is balanced by reducing incoming damage
    (1)

  9. #9
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Kazrah View Post
    Remember, at the end of the day, you're a tank. You're the decoy. You're not a dps, and dealing damage is not--and should not--be a priority on any level.
    Remember that at the end of the day, mitigation and healing are binary pass/fail checks and completely worthless past the pass point. It's not surprising people aren't willing to excel at worthlessness and make something that actually matters a priority instead - namely damage.

    People really need to get the thought out of their head that the trinity would somehow have 3 equally important pillars. The only thing that truly matters is damage, tanking and healing are literally chores you "have to" do because of un-avoidable damage, but they are completely useless beyond that.
    (5)
    Last edited by Zojha; 07-07-2017 at 08:47 PM.

  10. #10
    Player
    ScarletDawn's Avatar
    Join Date
    Oct 2014
    Location
    Shirogane
    Posts
    383
    Character
    Scarlet Dawn
    World
    Lich
    Main Class
    White Mage Lv 90
    Why not just increase the enmity that the tanking stances produce would of seemed the more logical step, switch stance to dps stance after a provoke affect on target which transfers enmity to the caster of provoke.

    That way it helps dump aggro easier for tank swaps...

    Job done!
    (0)

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