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  1. #41
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vhailor View Post
    They need to start addressing the core issues, rather than bribing people.
    In with you 100% of the way. Instead of really making healers sand tanks fun to play, they'd rather throw tons of incentives at us. Mounts, special titles, Materia. This is Diadem 2.0 all over again. Rerelease shit content and throw a ridiculously powerful weapon in there to make people run it rather than just making fun content.

    And the worst thing about this is they'll take the number or tanks and healers running Leveling after implementing this, and use it as assurance that people do play these roles. Sigh
    (2)

  2. #42
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Kathryn View Post
    Solo in an mmo.... does not compute I hope the NPC system sucks its a game for playing with others not with bots... if you want to play solo play a single player game... jeeez.
    Perhaps i need to elaborate.
    I always loved playing with others in FFXI,
    And i rather enjoy the primal fights in this game,
    But speed running corridors culture is crap and i'll seek any other content to side step it.
    (5)

  3. #43
    Player
    Dauntess's Avatar
    Join Date
    Jun 2017
    Posts
    48
    Character
    Dauntess Vladynfall
    World
    Midgardsormr
    Main Class
    Miner Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    And the worst thing about this is they'll take the number or tanks and healers running Leveling after implementing this, and use it as assurance that people do play these roles. Sigh
    As a tank main, this is the first thing that popped in my head. WAR and DRK have issues and I just have this feeling they're gonna look at stats and say tanks are popular now so they are fine and don't need tweaks.
    (1)

  4. #44
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    I don't believe there's any amount of "making tanks and healers fun to play" that will address the primary reason most folk don't play them. Fun is subjective. Healers and tanks are just as fun as dps... for those who find healing and tanking fun. The primary reason fewer people enjoy tanking and healing is because those roles have far more personal responsibility attached. It is impossible to "make tanking and healing more fun" in the manner dps is, because there is no way to untie the personal responsibility that comes with those roles.

    Tanks are thrust into a leadership position. They are forced to set the pace (or let dps run roughshod over them and pull at a whim which only makes tanking less fun). They are expected to know the dungeon layout, the pulls, the boss mechanics, and to pull fast enough and big enough that itchy trigger finger dps don't go off the rails, but not so fast or big that they can't handle surviving. Which brings us to...

    Healers are expected to not only keep the party healthy, but to also contribute dps and/or buffs (AST/SCH). Particularly, healers are expected to be able to keep the tank alive amidst large pulls. Pulls that SB content have made far more punishing on tanks than what we grew accustomed to in Heavensward with overgeared everyone and perhaps more forgiving dungeons (in some cases).

    All dps are expected to do is... well.. to dps. They don't even have to be particularly good at it (but its really nice when they are). Their role has no personal responsibility attached outside of that which tanks and healers also have (not standing in bad, observing and reacting to mechanics). At least as far as dungeons are concerned, DPS have no added pressure on them to excel at their role whereas tanks and healers do. Obviously enrage timers in savage content are another animal entirely. DPS also have the epeen tape measure of big numbers.

    So those who wish to avoid any extra personal responsibility and those who need their ego stroked by a 3rd party meter, are going to choose the dps role. Now this is not to say all dps are like that. Just as many if not more simply enjoy the role of dps for a variety of reasons that have little to do with responsibility or ego. But those who are drawn to dps for those two reasons inflate the pool of dps and obviously aren't filling the pool of tanks and healers. Making tanking and healing "more fun" isn't going to get these people to change their stripes.
    (9)
    Last edited by Nicodemus_Mercy; 07-07-2017 at 05:39 PM.

  5. #45
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    We never get AIN as healer anyway
    (0)

  6. #46
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Nahctyrn Bhaldornnsyn
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by BloodRubyXII View Post
    We never get AIN as healer anyway
    Hopefully you all get the bonus you deserve eventually.
    (0)

  7. #47
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    good change , the issue is that u are kinda forced to play a tank for this bonus , even if u have the 3 tanks maxed wasting DR Leveling :/
    (0)

  8. #48
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Personally like many people I don't really care for materia melding anyway, Gear just doesn't last long enough to bother with materia.
    So meh.... won't encourage me at all. I'll just go as whatever job I need the exp on. far more valuable than materia anyway.

    I also think that that something like this would probably only work in the very short term because once the materia supply is at a certain level the value is going to plummet. and that in turn kill the incentive.

    Doing a roulette as AIN for a 300k materia might seem tempting to some players but.
    Doing it as AIN for a 50k materia... nahhhhhhhh i'll pass... exp is more valuable

    If the AIN bonus was an exp scroll of sorts I could use on any of my jobs including dps. Something I and other people suggested here Then you'd more likely see me as AIN in roulettes all day long.

    But materia nah, i'll just stick to whatever needs the exp as exp if far more useful and valuable than materia
    (3)
    Last edited by Dzian; 07-07-2017 at 06:37 PM.

  9. #49
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I see the incentive but it's so easy to get clusters from new A ranks and S.

    In the other hand cracked Crystals are non existent unless you transmu materia. I'll be doing leveling if Crystal were included

    I guess a good move from team to encourage people to Q up
    (1)

  10. #50
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Evergrey View Post
    Yeah, it can happen that the Adventurer in Need switches while waiting in queue.
    It's been like that since before SB since it happened to me in HW atleast once.
    And that is how I learned that it can change while waiting.
    It can indeed change while waiting, but every time it has happened to me I got the Adventurer in Need bonus based on what was shown when I signed up.
    (2)

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