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  1. #141
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by RichardButte View Post
    They would've done something else because monotonous grinding has always been easy, just exceedingly BORING.

    I'll never understand why people wear how much tedium they've endured as a badge of honor. I've done some grindy content in the past as well but I'm smart enough to not BRAG about it...
    Well if talking about XI, there was more to it then just "grinding" during that process you actually connected with people and made friends that transcended the game. Also what does "I'm smart enough to not BRAG about it" mean ok, but some people enjoy that type of gameplay/content. "Bragging" usually means that person enjoyed what they did otherwise they would not be talking about it.
    (1)

  2. #142
    Player
    Raynar's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    106
    Character
    Neria Belmont
    World
    Sargatanas
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Calva View Post
    Plz let us boost more then 1 job to 60. Id love to play a few diffrent jobs but I dont have the time to sink into leveling them. I already boosted an ast and got her fully geared and its a lot of fun. Would love to play some other jobs.
    Brosef... The Jump Potion is cash cow milking item and SE isn't gonna switch it to a one time purchase for all jobs.... Such a lazy way to earn your level you can Get from 1 - 60 in a matter of at least 2 days. It's like "reading the live letters is hard... playing the game is hard... Nerf everything for sale of ease of use." Then turn around and want harder content... Ain't gonna happen. Go out Level the correct way and learn how to enjoy the job from 1 to 70 so you can be best at it. Throwing money at it is never the easy way out in playing a job.
    (0)
    Quote Originally Posted by Dragon View Post
    I'm really a super-galactic spy from Mars sent here to disguise myself as a "basement dwelling nerd" in order to spy on you humans while creating a super league of special humans that'll help me overtake the Guardians through genetic adaptation.
    Happy now?
    Eorzean Alliance Embassy: FB Group
    https://www.facebook.com/groups/FFXIVEmbassy/

  3. #143
    Player
    Drakeos's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dar
    Posts
    423
    Character
    Drakeos Shadowbane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    I'm glad they limited booster 1 per account but seriously PLEASE DO NOT BOOST Tank (Learn to play from scratch 1-70) not that hard
    (0)

  4. #144
    Player
    Rhymenoserous's Avatar
    Join Date
    Sep 2016
    Posts
    36
    Character
    Sayyida Al'hura
    World
    Excalibur
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Genoreaper View Post
    One should be plenty.
    Take your time leveling and more importantly LEARNING your classes. I hated when wow did this. Hundreds of fresh leveled char. Who never even bothered to learn the classes.

    It affects my play time when you wipe our dungeon with your paid leveled character.
    This ship already sailed when POTD became the defacto way to level a class. Eorzea was packed to the gills with bad Drk's who didn't use darkside/dark arts, WHM's that just spammed cure1/2 and ice mages. People who are interested in being good are going to be good. People who just like mashing buttons and being retarded aren't going to change either.

    Quote Originally Posted by Drakeos View Post
    I'm glad they limited booster 1 per account but seriously PLEASE DO NOT BOOST Tank (Learn to play from scratch 1-70) not that hard
    I boosted PLD but I already had a DRK.
    (1)

  5. #145
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Speaking as someone who routinely encounters iffy players in Duty Finder, I think even one Jump Potion is too many, and I think more would be far, far worse.

    I realize that some players don't have time to level their jobs from 1 - 70 the normal way. What that often means, however, is that you also don't have time to learn how to play the jobs properly, or keep them well-geared; this is especially true for healers and tanks. Despite the common wisdom that FFXIV is relatively easy to learn, it's not a completely trivial task. Learning rotations and truly internalizing them to the point where they become automatic takes time. New ability keybinds take time to truly sink into muscle memory. Upgrading gear to even new Tomestone sets takes time. All of this especially holds true for players who don't live and breathe FFXIV - that is, those who don't have time to level jobs the normal way.

    It is for these reasons that I fear increased Jump Potion availability will simply worsen the quality of players in the Duty Finder. We'll see more and more players who have maybe 10 hours a week to play, but want to manage 3-4 different jobs nonetheless - and their lack of gear and skill will be very noticeable. There are also the usual litany of principle-based reasons to oppose Jump Potions (or any similar pseudo-pay-to-win items), but strictly from a community standpoint, there are concrete reasons to oppose increased availability.
    (1)

  6. #146
    Player
    Iskander's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Iskander Ionius
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    People who will be bad....will be bad. People who care about learning their class with in fact do as such. This is a fact that will always be true.

    However, this above fact should not make multiple jump potions okay. With about 100 million exp between a job and max level (give or take a few million and less for HW jobs), that is a nice little deterrent that will keep current content from being completely overflooded with people who do not know their jobs (as if it isn't already with current duty finder horror stories). A bad who wants to grab DRK because greatswords and edgy knight probably wont if they have to go from 30 to 70 the hard way. Or someone who wants to go WHM without all the 100mil xp grind. Opening up the gates to the jump potions allows the people who don't want to get good at jobs to be bad in more current content by just throwing money at the game.

    At least currently there is a deterrent for bads to stem the flow of them. And as for the people who would learn their job, it is better to learn your job by going through the levels the correct way by leveling the job rather than boosting the job and figuring it out later. Leveling from early levels has become so easy with xp boosts everywhere and so many ways to level. It's not like it takes weeks to level up to 60 at the current state of game. Also, by getting to 60 by leveling, you get to see how your skills roughly work with each other and how the class plays rather than just boosting it, being thrown a bunch of skills, then jumping into dungeons or other content with absolutely no idea of how that job plays.

    If you want to be bad, have fun with the xp grind to be bad at top level. If you want to be good, dont be lazy about it for the sake of laziness. you should learn to be good with your job in a way that would not cause problems for the other players you'll wind up grouping with in the game in content.
    (0)

  7. #147
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lexia View Post
    Well if talking about XI, there was more to it then just "grinding" during that process you actually connected with people and made friends that transcended the game. Also what does "I'm smart enough to not BRAG about it" mean ok, but some people enjoy that type of gameplay/content. "Bragging" usually means that person enjoyed what they did otherwise they would not be talking about it.
    It needed to be said to shut down even the potential of people coming in here with the tired "Why, back in MY day, MMOs were hard!" BS that people love to gob on about.

    Generally speaking, MMOs aren't actually "hard". Challenges in games that involve skill are those that some people may never surpass because they lack the mechanical skills to do so. However, if the only thing standing in the way of an objective is how much time a person is willing to throw at it, it's not challenging but grindy.

    Leveling isn't challenging and barely teaches players their class, which is evidenced by the number that arrive at cap clueless of how to play.

    Also, jump potions bring people to 60, not 70. If they don't learn the class in those 10 levels, they're not going to learn it in the previous 60, either.

    And they'll be uncapping the number of jump potions you can buy in 4.1, at which point the salt on these forms should be pretty amazing...
    (1)
    Last edited by RichardButte; 07-07-2017 at 01:18 PM.

  8. #148
    Player
    Sakei's Avatar
    Join Date
    May 2015
    Posts
    158
    Character
    Remiel Stclaire
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    I see your point, but they can learn the class. I think many of us are doing well with the insta 50'd rdm or sam's. It just depends on how well you can adapt. I would argue that after 40, there are only slight changes. If you have hit 50 with any class, you will do just as well at 60, end of story. Some may be returning players like myself. They may be just as bad at the 50 they earned as the 6o they bought. I don't see a real issue here. Good players will always be good players. Bad players will always be bad players. The levels are really irrelevant in almost every situation.
    (1)

  9. #149
    Player
    WiseWolfHolo's Avatar
    Join Date
    Jan 2012
    Posts
    281
    Character
    Holo Wisewolf
    World
    Excalibur
    Main Class
    Archer Lv 80
    We will be able to do more than one in later updates. I jumped AST, at first I was a little confused but it took all but 5 minutes of playing around solo to understand everything. It is now 70 and for being my second job I leveled and play I am better than a lot of healers. The argument of it makes bad players makes me lol, its true purpose is to help those that; A. have real life priorities, B. help dps level faster instead of dead wait times, C. gets new players into the action sooner, D. allows players to play on other servers with alts. Honestly, SE should have done this sooner and should have included DoH and DoL because gil is pointless anyway.
    (4)

  10. #150
    Player
    vio_p's Avatar
    Join Date
    Mar 2015
    Posts
    76
    Character
    Shizuno Urushibaa
    World
    Cerberus
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Fukuro View Post
    -what mechanics? POTD sure has so many mechanics you are missing, hasn't it? potd is the most braindead way to lvl up, there wont be any mechanics missed
    did you buy your account off of ebay or something, to ask a question that bad?

    POTD is not the only way to level up any class and its not the only content in the game.

    before potd even came into the game there is ample content for players to learn when playing 1-60 such as dungeons, trials hard/extremes, raids.
    (1)

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