Did you even read what I wrote? I've already leveled these two jobs on alts; they're already complete in a sense, and I'll gladly pay to avoid doing them again on my main.
Hate to say it, but MMOs are typically designed to actually take time. Not saying that you shouldn't be playing, but it isn't something that you would normally just "pop on for a few matches" the way you would with a FPS/TPS.Lol stop over exaggerating. Boosting jobs to 60 is far from pay to win. Some of us are actually busy in real life and dont have time to lvl jobs from the beggining. I have a healer but i would love to have a dps and tank. I just dont have time to level both from the start. This change would have no negitive effect on the game either so I dont see why not.
Yeah...a lot more manageable...considering you need a TOTAL of 29.5million EXP to get from 1-60, then only 70.5million EXP to get from 60-70. You can EASILY grind out the 1-60 before the 60-70.
But, if you want to spend money on it(missing out on a LOT of good story...and some bad) that is up to you, but personally I don't see how the jump potions(unless you're learning ALL The mechanics that went into the fights, and being proactive in bettering yourself) being a benefit to the community as a whole.
Last edited by Avatre; 07-04-2017 at 11:05 PM. Reason: Stupid character limit
i think there is a difference between just "pop up a few matches" and lvling all jobs to 70, you can't simpy compare that, since lvling job takes a long time
i think op's a midcore player, who cant play everyday and everynight, maybe after work? you can't tell him to stop playing, if he hasn't got the same time schedule as you
-what missing story? nobody spoke about storyquest jump potion -> thats a whole different story
-what mechanics? POTD sure has so many mechanics you are missing, hasn't it? potd is the most braindead way to lvl up, there wont be any mechanics missed
Last edited by Fukuro; 07-04-2017 at 11:25 PM.
Or maybe a better way than asking for more on mogstation, would be to ask for higher exp scrolls, more exp buff gear, maybe even materia that increases exp, higher tier FC buffs, increase exp from dungeons and quests pre 60. You know the free s**t that should come as standard :P
Well iv played a lot of mmos and I really enjoy this one. I understand how they are generally a time sink but there should be an option for someone like me who had already leveled a job to 70, compleated the main story(without paying to skip it). Id love to try some other jobs but just dont have time to start from the beggining due to real life.
As for the xp thing. It takes way less time to level for 60 to 70 then 1 to 60. I already know the mechanics and I know how mmos work so the time to lvl from 60 to 70 is sufficient to allow me to get a good grasp on my abilities for my job. Granted I wont know every little tip and trick by the time I hit 70 but I would be in a good enough spot to not hinder my groups
I never said they shouldn't play.i think there is a difference between just "pop up a few matches" and lvling all jobs to 70, you can't simpy compare that, since lvling job takes a long time
i think op's a midcore player, who cant play everyday and everynight, maybe after work? you can't tell him to stop playing, if he hasn't got the same time schedule as you
-what missing story? nobody spoke about storyquest jump potion -> thats a whole different story
-what mechanics? POTD sure has so many mechanics you are missing, hasn't it? potd is the most braindead way to lvl up, there wont be any mechanics missed
And not sure if the jump potions skip all the class quests or not, and those DO have story in them, so yes, it is potential that there is skipping of story if it does skip them.
As for mechanics that are being missed. The number 1 that is ALWAYS messed up is the massive "stack on this person" circle. 9/10 I see the person with it run AWAY from the group who is then chasing them causing DPS to drop, stacks to fall off, and everyone getting frustrated, or running OUT of it when the person it's targeting gets close.
Last edited by Avatre; 07-04-2017 at 11:42 PM.
Sorry but jump potions are a mistake because its allowing even worse tanks, dps, and healers to jump up to where they do not know mechanics and drag down the rest of the group. Mechanics they would of learned over time leveling the class normally.
It also means that in the future classes will need to be simplified even more to take into account these people do not know how to play their classes. The same route that WoW went down.
Far from the truth. And also far from the reason WoW went downhill.Sorry but jump potions are a mistake because its allowing even worse tanks, dps, and healers to jump up to where they do not know mechanics and drag down the rest of the group. Mechanics they would of learned over time leveling the class normally.
It also means that in the future classes will need to be simplified even more to take into account these people do not know how to play their classes. The same route that WoW went down.
Anyways, sorry for this comment. I know it hurts alot of peeps. Back to topic, I totally feel 1 potion per account is good enough. SE could in another way create Exp potions that double or triple exp gain from all quests/duty roulettes that maybe last for 1-3 days or most a week. I think this way will help a lot of casuals. Admittedly doing potd from 60-70 is a real grind when at 69-70 you need to do floor 51-100x3.
No, the first part is definitely true. Leveling AST lately has been painful because of people not knowing how to play their jobs, and it inevitably turns out they used a jump potion. I mean, it's convenient for you, but keep in mind that, unless you're willing to put the time in to learn how to properly play the job, skills you would have picked up in the normal leveling process, it's probably inconvenient for the people who are queued with you.
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