No healing bonus from sects.Easiest way to fix AST is to Nerf their healing to the gutter. They have amazing card utility, it should come at a real cost. If a group wants that 10% raid wide dps buff, make them work for it. Most importantly, don't use nerfed AST heals as the baseline, so people have to look to other sources to meet the requisite HP threshold within their comp.
The is honestly to only nerf that AST could REASONABLY get that doesn't jank it's viability, since the sects are still very important for the aspected heals and the lowered emnity generation.
My buffs for SCH:
-Lower MP costs
-Shorten Aetherflow cooldown and/or give us more MP back per use
-Excog needs a higher potency and better reliability
-Shorten Emercency Tactic's cooldown
-Buff Selene's Fey Wind and Silent Dusk.
-Or just make Silent Dusk a different skill entirely that's reliable.
-Increase the Fairy's tether distance.
WHM buffs:
-Make Pleniary not garbage. If it's supposed to replace stoneskin, let it work like stoneskin.
-Better Lily generation.
Part of MMO gaming is buffing and nerfing classes until there is a reasonable balance. And sometimes Jobs get overbuffed, as is the case with AST. As has been the case with AST for awhile now. When jobs are overbuffed they get nerfed.
There is no reason, none, for AST to have better shields than SCH. They've had better shields since they were buffed late in Heavensward, and Stormblood has taken them to outrageous degrees.
So what do you propose? That SCH gets 300% damage nullification shield on Aldo and crit gets 600%? That Succor get 250%. Okay, sure, I can get behind that. It sounds kinda ridiculous in terms of power though.
I've said this before and I'm going to say it again...
Astrologian is the only healer SE knows how to give an identity and balance. AST is in a very healthy place with the only possible exception being "The Balance". And if we're all going, to be honest here The Balance doesn't even really need to be nerfed. It needs to be reworked into a different buff entirely because straight damage bonuses regardless of numbers will always be more desired. Astrologian while playing new content doesn't feel overpowered or broken, it feels like it was designed well for the new direction and content we're obtaining. White Mage & Scholar sadly feel WEAK and this is not going to be remedied by nerfing Astrologian. We'll just all feel weak together, which isn't healthy and the wrong direction to go in.
White Mage & Scholar are just implemented poorly and need to be redesigned. White Mage is clearly a relic from 1.0 and Scholar suffers from being a split class.
White Mage and Scholar need better identities and need REWORKS, not tweaks. I don't honestly believe nerfing Astrologian will ever make these two jobs feel better. I understand people are afraid of power-creep, but I don't really view that as a problem right now. AST feels "right" while Whm & Sch just feel like the design team left them behind.
Last edited by Kyeria; 07-07-2017 at 08:39 AM.
I'd disagree about them balancing AST properly. All three healers having that level of power would be overkill, and would make playing a healer even more dull.
Not going to go into huge detail, but I actually think that they generally got it right with WHM this time. I feel as if SCH needs tweaks to be brought up to that level, and AST needs to be brought down. The funny thing is people keep talking about the Balance card, but even if that was removed, AST still has some stronger base heals than WHM and still outclasses SCH in basically every way. There was no need for AST to be at this level, the majority of people failed to see it but AST was already the strongest at the end of 3.x. Why it got buffed it beyond me.
Funny, because they just took the white mage template and slapped cards on it, then panicked and let it switch between hots or shields. The Ast is a bad design that will continue to be either too powerful or too weak, cause it just heals like the other two and has cards. Without a total rework, it will be a thorn in the healing balance forever.
Except this was EXACTLY how AST was at HW launch, and we saw how that went. Plus, the idea of a job that simply can't perform well at raid level unless the player is already an expert is terrible design.... Which was precisely why AST was buffed!
And, the reason why Balance is brought up again and again is because it's quite frankly the best card by a huge margin. Not even potency wise, anyone in a party can benefit from balances, but the other cards are all situational, useless, or downright detrimental depending on who it's used on. Burn fodder.
Not exactly. The reason why it was scorned is cause it had weak healing and worthless utility. This is no longer the case, with them having utility that outshines even the best utility any job in any role can offer. If people want that 10% dps buff, they WILL find a way to get them in the party, regardless of the concessions that must be made.
That is how overpowered Balance is.
And how exactly is it that a difficult to use character is worthless? That's such a backwards idea it just doesn't make sense. We aren't talking about joke characters here, unless they're lethal.
Alternatively, change Balance so it's not a DPS increase anymore, and does something else.
Last edited by Thunda_Cat_SMASH; 07-07-2017 at 12:12 PM.
The caveat is that said utility (AoE Balance) isn't guaranteed by any stretch. Yes, you'll have stretches where you reliably get it, but you'll have just as many where you reliably DON'T.Not exactly. The reason why it was scorned is cause it had weak healing and worthless utility. This is no longer the case, with them having utility that outshines even the best utility any job in any role can offer. If people want that 10% dps buff, they WILL find a way to get them in the party, regardless of the concessions that must be made.
That is how overpowered Balance is.
And how exactly is it that a difficult to use character is worthless? That's such a backwards idea it just doesn't make sense. We aren't talking about joke characters here, unless they're lethal.
AST had to be balanced around the idea that RNG can completely negate their utility. A better idea likely would've been for AST to be a support-oriented DPS, but it's here and it's a healer so they have to make due.
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