I thought it was clear enough in context that I was talking about Earthly Star level 1, but I guess not. It's heal is a potency of 540, which is more than Assize's 300. It's basically the same as Cure 3's 550.



			
			
				Say they buff Chain Strategem so that somehow it maths out to be a 10% raid-wide DPS increase. Okay, then what? If you play with classes that don't stack crit you're gonna take WHM/AST maybe because SCH's healing and MP issues are kinda busted and they're just not worth it. But let's say everyone is still stacking crit because it's still a bongos-good stat and the devs have seemingly learned nothing from HW about it as a stat. Well, WHMs are now taking the piss over being left out of raids again, so what do we do? We give them some kind of haste that equals a 10% raid-wide DPS increase? Except haste still consumes resources, so SCH/AST is the go-to still. Give them personal DPS so high it makes up for the lack of AOE Balance? Congrats, they're now busted for 4-man and solo content.
Easiest solution is also the most boring: EVERY healer gets a flat 10% raid-wide DPS increase every two minutes. Even then though, ASTs will still be taken because Bole and Arrow, while nowhere near as good as Balance, are probably still better than most WHM and maybe current-SCH things, to say nothing of the potential of actual well-coordinated Spears on certain DPS.
In my opinion, the best solution is also the most labor-intensive one: rework AST so that it doesn't just copy WHM and SCH, and is instead a unique healer job with unique strengths and weaknesses so that they're not always a good choice healing-wise for an encounter over a WHM:SCH combo, even taking Balance into account. This is an expac's worth of work though, so that's why I'm mostly suggesting just nerfing or removing Balance in the interim.
Last edited by loreleidiangelo; 07-08-2017 at 03:31 AM.



			
			
				The easiest fix to AST right now would be to either Nerf it's heals so they have to work harder to clear content, while still offering absolutely amazing utility, or Nerf their utility down to 3.0 levels or beyond so that they're no longer mandatory. Easiest way to fix AST for now is to completely neuter one of those two aspects, like SCH's AoE.

			
			
				I have to agree with the thread OP as well. I mean SE really needs to stop it with this whole bullcrap where their idea of "balancing" Healers/Tanks is to take the current most favored Job of a particular role and nerf it deep into the ground. Meanwhile also buffing the previously least favored Job of that role sky high. Since all it ever does is reverse the situation. They need to finally realize that balance means having all the jobs equally desirable in some way instead of doing things in extremes.
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