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  1. #121
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,486
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    ^^^^^^^

    Failing that though, Balance at the LEAST needs to be looked at/addressed. A flat 10% DPS increase on everyone in the raid is something no other healer comes even close to emulating in value.
    Instead of messing with Balance, wouldn't be better to improve Chain Stratagem and/or whatever utility WHM has? (I don't have the job)
    (1)

  2. #122
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by Raikai View Post
    Instead of messing with Balance, wouldn't be better to improve Chain Stratagem and/or whatever utility WHM has? (I don't have the job)
    (they have none)

    (I'm not even being sarcastic)

    (they have an AoE stun, a knockback/bind, and a sleep, but Square decided that CC isn't a thing in dungeons or raids)
    (2)

  3. #123
    Player
    simiii's Avatar
    Join Date
    May 2015
    Posts
    48
    Character
    Inori Yuzuriiha
    World
    Famfrit
    Main Class
    Culinarian Lv 70
    Benediction-is 180 cd that more often then not don't even save the person cuz of its delay.

    Essential dignity-heals ALMOST just as much as a benediction it's on a 15-30 sec cd (idr) and best part of all no delay!

    Asylum - is no where near being considered a "strong" ogcd it's more like "oh it's up might as well toss it somewhere"

    Tetra* only skill I can consider "strong" even tho it's just a insta cure2 but weaker and on a longer cd then essential dignity

    Assize* was a great skill was one of a kind only skill in game that heal and did damage......and then ast got earthly star lol. Fun fact you don't need wait the 10 seconds for earthly star you can insta pop it and it's still pretty damn strong

    But hey since your so ungrateful about your essential dignity and think benediction is all that maybe just maybe we can work together to get se to swap skills? I'll even throw in pi and my 68 trait and my lily's just for essential dignity.
    (0)

  4. #124
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    And how exactly is it that a difficult to use character is worthless? That's such a backwards idea it just doesn't make sense.
    Because skill gap is a real concern of SE's. They simply don't want to implement a job that's built from the core to be "hard mode" at it's main role. This isn't like a fighting game where whipping someone with a bottom tier character is a sign of great skill. This is a game where you have to coordinate with others.

    So, as an example, you have two healer players of equal skill. One is an Ast and it's a healing intensive fight. Is the WHM/SCH now expected to pick up the potency slack? Should WHM or SCH be balanced with this in mind? Wouldn't that make them overpowered as healers? What about groups running WHM/WHM, SCH/SCH or WHM/SCH? What about if the second healer is another AST? Would you be able to meet heal checks then?

    That's why they need to be on equal footing.
    (0)

  5. #125
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    I would be pissed off if AST got a nerf. It took an entire expansion to get
    it where it's at right now. Have any of you played 3.0 patch AST? We were terrible.
    Open for list:
    1. Card Duration was too low.
    2. Shuffling the same damn card you had in your hands.
    3. Ewer sucked back then and was only good for DRK.
    4. Benefic was terrible for the MP cost.
    5. Lightspeed was crap.
    6. Other stuff that I forgot and/or don't wanna remember lol
    7. Oh wait, Healing potency was too low and we wasted a lot of mana.
    8. Noct stance was rendered useless.


    AST was always the weird healer job, as it tried to be two jobs with card tricks.
    WHM doesn't have really any new tricks and a lot of the utility is in Roles.
    SCH? I have no idea whatsoever why they nerfed it to the ground.
    As an AST main since 3.0, I even think the recent Noct buff was unneeded.
    Let SCH have SOMETHING.

    To continue, they've been juggling with healers since 3.0 and they need to make them
    all equal and loved if we ever hope to get another healer in 5.0. I don't wanna see another
    undertuned healer or OP healer and have one or some sitting in the backrow. We can't afford
    it especially when they aren't enough healers to go around.
    (0)
    Last edited by Mikhaill; 07-07-2017 at 01:57 PM. Reason: 1k.

  6. #126
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Balance is busted.

    That's the main thing that needs to be adjusted to fix the healing meta.

    AST was underwhelming at 3.0.
    It got buffed
    and buffed
    and buffed..

    Then seems like SE forgot to hit the brakes on it and just continued to overtune it.

    Tone down balance and you will likely see a lot more groups willing to run without an AST.
    (3)

  7. #127
    Player
    Minizomb's Avatar
    Join Date
    Oct 2015
    Posts
    42
    Character
    Loralenn Dunia
    World
    Zalera
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by simiii View Post
    ........
    How is it not saving someone? Isn't it an instant cast like essential? Essential used to be 60s now its what 40s. So I can understand why whm would be upset with how long a cooldown of benediction is.

    Well, I doubt people are instant popping star it's not that great at the first level and timing the skill by far more helpful. Unless you're going to save someone with it immediately, why pop it. timing and knowing the fight is far more productive use of star when you can time it to hit an aoe dmg and save some mp. If your bitter about the damage I could honestly lose the damage on it I don't use star for the damage. Its more about saving some mp on heals after aoe dmg.

    I personally like astro were its sitting at but I didn't have all to much trouble even before it was buffed.Then again I don't try to match it next to other heals. I play it becouse I like its toolkit and style.
    (0)

  8. #128
    Player
    Minizomb's Avatar
    Join Date
    Oct 2015
    Posts
    42
    Character
    Loralenn Dunia
    World
    Zalera
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Altena View Post
    Balance is busted.

    That's the main thing that needs to be adjusted to fix the healing meta.

    AST was underwhelming at 3.0.
    It got buffed
    and buffed
    and buffed..

    Then seems like SE forgot to hit the brakes on it and just continued to overtune it.

    Tone down balance and you will likely see a lot more groups willing to run without an AST.
    I don't understand where people are getting this groups not willing to run without an ast, I have never even seen on pf astro only party or something. Granted I am in a static and an amazing fc so don't have to search all to often to group but I really don't think I have ever seen a party say no to other heals. How often is it actually happening?
    (0)

  9. #129
    Player
    Archamgel's Avatar
    Join Date
    Oct 2013
    Posts
    55
    Character
    Logan Grayborn
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Verdan View Post
    Funny, because they just took the white mage template and slapped cards on it, then panicked and let it switch between hots or shields. The Ast is a bad design that will continue to be either too powerful or too weak, cause it just heals like the other two and has cards. Without a total rework, it will be a thorn in the healing balance forever.
    I definitely agree with this. They need to make more than 2 ways to heal (pure healing and shielding), not only does it cause the balancing problems, but they can't keep doing it when they introduce more healers (and they have plenty more to choose from FF wise, not including the "original classes" they want to make).
    (0)

  10. #130
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    I just have one very basic question for the OP or anyone who agrees with them...

    What changes to SCH and WHM will make them equal to AST? Take in to account shielding/regen spells, mp management, party utility and heal potency.
    (0)

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