
Originally Posted by
Vhailor
Pure speculation here. As others have suggested, there are plenty of ideas out there to convert the MSQ dungeons to solo instances at this point, eliminating the problem entirely.
More to the point, again - queueing for the MSQ is effectively saying "I'm willing to help people." That in and of itself is laudable. But when you then have an expectation that players sacrifice the storyline (not a preference for skipping, but an imposed expectation), you're quite probably causing more harm than good in a lot of ways. Case in point, when I returned to XIV about six months ago, I created a new character so I could get in the swing of things before jumping into Heavensward. When I queued for Castrum and Praetorium, even though I'd known they were rushed in the past, I was still stunned. I'd have vastly preferred to wait for a couple of hours and get a proper experience. The thing is, though, there's no option for this in the Duty Finder. The PF is a possibility for a player like me, but it's a lot to expect new players ("sprouts" as you call them) to know in advance that they need to use it to ensure a quality experience in the final storyline missions.
My point being, you seem to view half-arsed rushed help as being better than none at all - but my own experience, and likely that of others, begs to differ.
Yes, it is. It's telling that speed runs are so disruptive to the feel of the final few missions that they still bring anger out of me years later. The behaviour of people in these dungeons, led primarily by tanks (who ultimately control the pace of progression), is horrific. And no, I don't personally feel like you should get to pat yourself on the back and think 'at least I'm kind of helping' when partial help is worse than none at all for many players.