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  1. #51
    Player
    bambarbia's Avatar
    Join Date
    Oct 2013
    Posts
    5
    Character
    Persona One
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Will we get better looking armor designs in this game? The new 320 pieces from omega look out of place for some classes. Honestly i havent seen almost any armor that looks cool in this game. If they will all look like this, can the glamour system be simplified? Why are we even forced to spend gil on catalysts to add glam?
    (1)

  2. #52
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    With some bosses having speech based hints over the course of a battle would it be possible to add an option to have those in the chat log.

    The boss in temple of the fist for speaks about elements for example he mentions 2 and your meant to use the third. but the one he says never come up in the chat log.

    a10 has another example where the gobbie boss occasionally has a speech bubble above his head that says anyone close to him / far from him will get hit. but again they don't come up in the chat log, and sometimes those speech bubbles are easy to miss depending on camera zoom, direction and all the various battle effects going off.

    or in the recent interdimensional instance leading to omega. bigs wedge cid and co are having a full blown conversation pretty much but maybe only 2 lines of it appear in the log.

    made a post about it Here
    (4)
    Last edited by Dzian; 07-06-2017 at 07:11 PM.

  3. #53
    Player
    SpecOpsBear's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Specops Bear
    World
    Ultros
    Main Class
    Dragoon Lv 70

    Crowd Control indicators

    In fights where multiple monsters have to be affected by crowd control effects such as Sleep, it can be hard for players to tell how long these effects have before they expire. Would it be at all possible to add some sort of CC notification to the enmity list, such as a little graphic of a chain-link? Maybe even an animation when the CC effect ends or is about to expire?
    (2)

  4. #54
    Player
    Minimoooo's Avatar
    Join Date
    Jul 2017
    Posts
    9
    Character
    Byakko Haidate
    World
    Ragnarok
    Main Class
    Gladiator Lv 17
    UI: Why are close buttons inconsistent, eg: Item Comparison has "CLOSE" at the bottom, however most other menus have the "X" at the top right. It can be confusing.

    UI: Is it possible to get high quality icons for the UI? On retina displays the Hotbar icons are very pixelated.

    UI: When selling a lot of items it is painful having to enter both the price and the quantity, could we have it remember the previous price + quantity we entered to make it easier to sell in bulk.

    UI: Could we get a bigger preview window, it's very tiny!

    UI: Could we possible "name" our inventory tabs instead of 1, 2, 3 etc. I would like to name mine "Gear", "Food", "Tokens" etc.

    UI: When modifying the HUD, moving elements in small increments using arrow keys feels "weighty", I have to lightly tap and sometimes it moves 1px, or 2px or 3px, it does not feel linear

    UI: The "slider" UI elements are very annoying, this is most obvious in the /gpose command for tilting the camera, trying to go back to 100 ends up like: 99,101,99,101,99,101 it's so hard to change it to a specific number

    UI: Tooltips for items and actions are starting to look really outdated compared to other parts of the UI.
    (3)
    Last edited by Minimoooo; 07-06-2017 at 07:23 PM.

  5. #55
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    UI Status effects filter.

    Suggested this a few times before.

    Can we have extended options to the detrimental status effect filters. at present there are only 2 choices. show absolutely everything. or only show the ones you inflict.

    can we have a custom filter that lets us choose what to show and hide.

    for example I'd like to see if the slashing debuf is up on a boss or a trick attack regardless of who in the party put those effects up.
    but at the same time I really don't need to see bios, aeros, thunders, shadowfang, caustics bites or any of those detrimental status effects because they have no impact to my role.

    It would be great to filter those out while still being able to see if that second ninja in the party has just put trick attack up. or if that slashing debuf is about to drop off.
    (1)
    Last edited by Dzian; 07-06-2017 at 07:26 PM.

  6. #56
    Player
    MetisWyatt's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    12
    Character
    Metis Wyatt
    World
    Midgardsormr
    Main Class
    Bard Lv 70
    Can we have more veriety in the gear sets? Not all the gear needs to look the same. (WHM Omega gear looks absurd)
    (4)

  7. #57
    Player
    Shishiro's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    9
    Character
    Mangetsu Bloodrage
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Right now, the chat window is probably the only element of the UI that is immovable. Also, names of other players, when we have our camera zoomed out, become very large and tend to create a lot of clutter on the screen when in a bigger group. So my question is this: In the future, can we expect UI functionality like being able to move the chat window, as well as being able to adjust the size of PC and NPC names (not just shortening them to initials, like it is now) to be implemented into the game? Thank you and keep up the good work! )
    (0)
    Last edited by Shishiro; 07-06-2017 at 10:03 PM.

  8. #58
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Shishiro View Post
    Right now, the chat window is probably the only element of the UI that is immovable. Also, names of other players, when we have our camera zoomed out, become very large and tend to create a lot of clutter on the screen when in a bigger group. So my question is this: In the future, can we expect UI functionality like being able to move the chat window, as well as being able to adjust the size of PC and NPC names (not just shortening them to initials, like it is now) to be implemented into the game? Thank you and keep up the good work! )
    not a question but an answer to one.

    The chat window can be moved resized even split into multiple windows if you so wish. I generally have it split in 2. one is actual chat. and the other is battle/ crafting/gathering/loot rolls and all that stuff.

    click on the general tab and you can drag the whole box anywhere on screen. there's a handle in the top right corner to resize the box. and if you click on battle or any other tab you've enabled and drag it you'll pull it away into its own chat box and put that in a completely different place on the screen and resize it independantly
    (1)

  9. #59
    Player
    Enferes's Avatar
    Join Date
    Nov 2014
    Posts
    16
    Character
    Lysandre Ghiramour
    World
    Siren
    Main Class
    Summoner Lv 70
    I'm aware this is a bit of a ridiculous question but it's been bothering me for a while.
    On the other side argument for more masculine armor for caster, why can't male armor get independent sleeves like some of the female armor does?
    This is incredibly obvious on the Shisui armor sets where the female models get those baggy independent sleeves and the males just get the continuous tight sleeve. Is there a reason why male models can't show their shoulders?
    (2)

  10. #60
    Player
    Hezkezl's Avatar
    Join Date
    Jun 2013
    Location
    Ul'dah
    Posts
    239
    Character
    Hezkezl Mewrilah
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Do you have any plans on adding an option box to completely remove other players from the screen? During times of intense popularity (such as Ixion spawning or Foxy Lady), there are a large number of characters on screen, even with the 'Minimum' option selected in the graphical options currently, so being able to completely remove 100% of them would be a huge boon. In addition to that, it would make taking screenshots of Monsters or NPCs a lot easier for certain fansites as it's almost impossible to see NPCs during the launch of new content, so people have to either know about the '0' numpad trick on a keyboard, or have their controller configured to select NPCs first over players.
    (4)
    Yoshi /facepalm!

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